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Post by hazelthorn on May 30, 2015 19:05:09 GMT -8
Hi guys! I'm looking for some advice about what do to next. My top priorities at the moment are dragons to get better violent runes and guild battles. At the moment, I can farm Dragons B7 in auto mode reliably but I would like to get higher to get better runes. From what I read on the forums, it seems that making Verdehile or Ahman would help me reach that goal as a lot of teams in B8-B9 use these monsters. My Verdehile already has some nice runes and 100% Crit Rate so I really need more survivability for him. The problem being that I'm not sure he is going to help me a lot in guild battles, especially for defense. Ahman on the other hand has the advantage of being good both for Dragons and guild battles. The problem with him being that I don't have the good runes. Actually I have them since I have a Violent set just for him with nice 6* runes with HP% on 2 and 6 and Crit Rate on 4 but it's going to take me a while (and a lot of mana stones!!!) before I can really make use of those runes. So I was wondering who would be the best choice for my next 6* between those 2. Alternatively I have a whole bunch of others 5* that might be worth leveling to 6: Darion, Bernard, Shannon, Chloe, Baretta, Julien, Megan, Konamiya, Ramagos, Raoq... As a reminder I already have Lushen, Hwa and Belladeon as 6* Another option I have is to make the water phoenix fusion since I have all the monsters needed for him. However I didn't start yet which means I have to level up all of them, do the fusion of all 3 monsters and of course farm a huge amount of essences. Water phoenix seems really good but I'm afraid it's going to take me a month before I can get it and I think leveling a few other monsters to 6 first would be more beneficial. (don't tell me to make the dark ifrit fusion ). Last question concerns devilmons. I fed all of them to my Lushen so far but his 2nd and 3rd skills are fully upgraded now. So I was wondering if it is a good idea to keep feeding him devilmons just to uprade his first skill. It's lvl 3 atm and the next 3 lvl are to increase harmful effect rate by 10% for lvl 4 and 6 and damage by 10% for lvl 5. If I don't feed my devilmons to Lushen, who should I feed them to? It seems that it's kind of a waste on Hwa or Verdehile since their strength come from their passive. The best options imo would be Baretta, Chloe or Julien but maybe I should wait to get other monsters (for example dark ifrit when I'll finally get her). Sorry for the very long post and thanks in advance for your help!
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Post by vakhir on May 30, 2015 19:45:42 GMT -8
Stop with Lushen and devils. If you maxed the 3rd, it would be arguable to stop there. Maxing 2 and 3 is a definite stop. I use mine everywhere, and if I hadn't maxed 1 first, I would definitely have saved devilmons.
Verdehile is fine on defense when you're playing against fighter or lower players as long as your teams are similar (or you're stronger) in terms of rune/mon strength. He's not ideal, as Verd on auto is stupid (he doesn't understand his second skill makes him worse), but once he gets running, he can keep a team trucking and take you by surprise. Furthermore, all buffers on AD can be stupid (megan/bernard/aquila/etc refusing to use skills). On an alt account with fewer answers, I got absolutely shrekt by a hwa/verde with violent on both because it was just a conga line of attacks while I couldn't move. Higher you get, easier it would be to counter, but it wouldn't be terrible. Very susceptible to a team opening with CC (like a Tyron) and then a slower water DPS (like Sig) one-shotting Verde or the DPS he's buffing. Some of the most I've seen out of him was a very tanky (presumably PVE going for just speed and tankiness after 100 crit, no damage) Verde paired with Leo. It's possible the guy didn't need that Verde in PVE, or had two of them, and built him for ONLY tankiness and 100% crit since Leo stops spd from working properly. Either way, the verde was tanky, and when Leo is flattening spd everywhere, the spam ATB buffs make you very, very, very fast compared to your opponent. I've used both Verde (on my alt account) and ATB debuffs/slows myself (Hwa particularly) against Leos and they work just as well against him, though.
That being said, I would not 6 Verde right now.
Violent runes are godly, particularly in PVP because the meta slowly shifts from mish-mash to speed or mediocre tanks to resilient tanks on ADs and you're mostly winning by waiting for violent procs in your favor. That being said, you didn't mention Giants at all. If you can't auto Giants, you are making a huge, huge mistake trying to work on lower tier Dragons instead. 6 star runes are just so much better than 5 star runes, and for PVE, you get a much, much more useful mix of runes from Giants than Dragons. Dragons is almost exclusively violent, rest of the runes are a lot more narrow and would be either broken sets, or you'd pair sets but wouldn't care about the bonus. Not to mention violent runes drop rarely, and 6 stars are rare even from DB10. You are mostly going to get mana from shop runes from running Dragons. Look at write-ups of what people have gotten from a week of Dragon farming. Good violents are very, very rare.
Your next 6 star should be helping you with Giants and ToA. My personal Giants team is Vero(L) / Lushen / Shannard / Chasun. A universal HP or defense lead is great, universal HP is a lot easier to find, the defense ones are easier to find element-specific. Lushen is amazing at Giants, but if you made Sig, then Sig (L) / Shannardeon / Ahman would do quite well. I wouldn't trust Bella to single heal without good runes and all 6 stars, especially without another form of mitigation (cleansing the def break or acasis shield or both). That heal could also be Chasun or even Michelle. Veromos (L) / Shannardeon / Ahman would be slower but safer. You could potentially try Veromos (L) / Shannard / Ahman / Lushen, as you don't really need both the offensive dispel and defensive dispel. If Ahman was a 6 and could solo heal, you could make your run a lot faster with Lushen. You don't have a good leader unless you went mostly light, like Ahman(L) / Darion / Bella / Shannard, but that makes Shannon have a VERY rough time without amazing runes or 6 star. She gets a lot of wiggle room from the HP lead. I know you don't want to work on Sig or Vero, but those are your best bets, and they both make Dragons a lot easier, too, eventually, as well as ToA.
Honestly, switch your priorities. You will get a LOT stronger ignoring Dragons. I have never seen anyone, ever, recommend working on Dragons until GB10 was on farm. Working on GB10 will improve your ToA runs, and you should work on ToA before Dragons, too.
Some mons really gain a lot from violent, and you can definitely get 1/3/5 violent runes over time, as 5 stars with decent subs, and suck up a 5 star in one of the 2/4/6 slots and use good 6 stars in the other two. But you can get way, way more 6 stars, much much earlier, from doing Giants. Please don't ignore it. Furthermore, Sig and Vero both go a lot of places (GB10 / DB10 / ToA / PVP). They're worth working on, and your GB10 comps look a bit stretched without 1 of the 2 right now. Again, the light team would use mons you have, but it would be rough on Shannon.
As for getting better at guild battles, you just need more 6s and better runes. It would be a huge mistake to 6 a PVP-only mon like a Kahli when you don't have PVE stuff on farm. You get stronger naturally with runes and PVE mons.
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Post by solomonKane on May 30, 2015 20:40:16 GMT -8
I kinda think that He should 6* his Ahman. ATM his Ahman is at 91% CRI Rate with only a +9 5* crit rate rune. It should be 100% once he +12 it right? And from looking at your Shannon and Bernard, they have good enough runes to do good on giants, just +12 all their runes. Yeah your runes aren't godly but you dont need godly runes for giants. Lushen, Ahman, Bella, and Shannard should be a good giants team for you. Try it out man and see how it works. One of your biggest problems is getting a debuff cleanser like (i know) Veromos, or Chloe.
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Post by hazelthorn on May 31, 2015 18:59:50 GMT -8
Thanks for the feedback guys, I really appreciate it. I think I should try to focus more on Giants B10 then.
For Giants, I can farm B8 in auto mode with 100% (didn't get a single failed so far but it can always happen). I've tried different things in B10 with Lushen+ Bernard + Shannon and different combinations of Darion/Bella/Ahman but failed every time. The only way I can finish B10 is with an Acasis rep and only half the time. When I fail, it's usually because of very bad timing: def debuff om my team and att buff on giant just before he plays. And it's usually a full wipe in that case.
About the fusions, it's not that I don't want to do them. I really think I nedd a Veromos but I can't get a wind lizardman and without him, no wind vampire and no Veromos. For water phoenix, I'm planning to do it but I just feel I should wait a bit before. It's probably going to take me a month in order to level up all the monsters and farm all the essences. And in one month, I can probably do 2 more 6* which seems more beneficial overall than just one 5*, even a very good one. But if I'm wrong, by all means, tell me so and I'll start to work on him right ahead. I was thinking actually that maybe I should work on the fusion materials for dark ifrit, hoping I would get my wind lizardman in the meantime.
At the moment, it seems to me that what I really need most is mana stones. I have a bunch of very good 5* or even 6* runes that I can't afford to raise higher than +9. Is farming giants the way to solve this?
Thanks again.
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Post by vakhir on May 31, 2015 19:20:48 GMT -8
Are the different attempts of B10 with or without auto? It's entirely worth manual'ing, and using a lushen means manual won't be very painful (shannon buff into amp can clear stages 1/2/4, though when starting, I would stall a turn on wave 4 so you have available buffs for getting everything up on the Giant). If you're dying on trash stages, it's a mix of leader skill and overall runes, most risky for Shannon who's likely the squishiest of your mons. If you're dying on the boss, it's more likely whether accuracy is maxed on everyone and group speed. Faster Bernard makes everyone else faster, faster Shannon gets her more rounds to keep attempting debuffs, faster Bella more likely to have a round in to sieze atk off, etc. It will likely be quite hard to get it to auto without significant rune upgrades, 6'ing everyone, or getting a good leader skill, and Ahman's would only count if your party went full light. That means it's pretty much down to Veromos or Sig, which is why I brought them up anyway. The padding is similar to having Acasis there. Veromos adds the strength of lowering the boss' damage with a very high success chance (he's built for speed ANYWAY, and it's very likely he'll be taking turns in between tower debuff and boss swing). Sig helps maintain the atk debuff and speeds the boss fight up even more than Lushen.
You'll almost certainly need Ahman as a 6 for the run to have enough healing sustained comfortably.
Of all your combos of what you have, I believe Ahman(L) / Bella / Shannon / Bernard / Lushen is your best bet for right now. Darion would make it safer but significantly slower. Lushen can also potentially make trash waves 'safer' by zerging them all down before they can hit back. Darion does increase the odds of atk not falling off the boss, but Bernard will have so many chances to body slam the boss with his speed and its cooldown, that's not a big deal. Lushen will be helping land slow/glancing (though it isn't reliable), which isn't terrible, though I would make no attempts to get accuracy on him.
Lushen/Bella/Ahman as 6 and Shannon/Bernard as 5 is a good start for the run, though. You already have Bella, and you might get another healer of some kind, but I don't think it's a bad thing to have Ahman as a 6 even with several available healers. They all do different things in PVP and PVE. Ahman performs significantly better than Bella by himself with squishies, or mons with split hp/defense runes (which are more common for PVE-centric mons). In other words, Ahman will be a beast healing Shannon and Bernard and Lushen, who will always be significantly squishier than the Vero/Ahman/Bella/Darion or other supports you have. Sig, too, once he's made, he'll be around Lushen for squish. Ahman also provokes. He can outperform Chasun in ToA stages depending on how hard you're CCing. Full CC party? You can either go no healer or bring Ahman as a hybrid cc/heal. Same for PVP.
As for mana, you always need more mana in the game, and farming giants isn't really a fix like Dragons. Dragons gives significantly more mana / rune. Giants still gives a nice chunk, but not the same amount. Giant runs give you more runes (in terms of what you'd keep), Dragons gives you better runes (almost entirely because of violent, which are super rare). Giant runs also give you better PVE runes (you'll want tons of despair for ToA and lots of mons are going to be desperate for swift - a lot of healers pre-violent - and focus and rage/fatal/blade, some of whom won't want violent anyway).
How do you handle fodder? If you feed one stars to anyone higher than a one star, you're wasting a lot of mana. I feed one stars to one stars unless I'm running double, in which case fodder gets drained even running Faimon and Chiruka and I outright level some 1 stars to 2 stars. This is worse if you're feeding ones to three stars or higher. Mana costs rise so high. Also, if you're farming someplace below Faimon on the map, the mana returns aren't as good (and likely fodder as well).
Also make sure you aren't going rogue buying 2*s you need skill-ups from at the shop too often. If you aren't using the mon right now, you can wait for them to pop up from unknowns.
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Post by Crystos on Jun 1, 2015 15:27:13 GMT -8
Thanks for the feedback guys, I really appreciate it. I think I should try to focus more on Giants B10 then. For Giants, I can farm B8 in auto mode with 100% (didn't get a single failed so far but it can always happen). I've tried different things in B10 with Lushen+ Bernard + Shannon and different combinations of Darion/Bella/Ahman but failed every time. The only way I can finish B10 is with an Acasis rep and only half the time. When I fail, it's usually because of very bad timing: def debuff om my team and att buff on giant just before he plays. And it's usually a full wipe in that case. About the fusions, it's not that I don't want to do them. I really think I nedd a Veromos but I can't get a wind lizardman and without him, no wind vampire and no Veromos. For water phoenix, I'm planning to do it but I just feel I should wait a bit before. It's probably going to take me a month in order to level up all the monsters and farm all the essences. And in one month, I can probably do 2 more 6* which seems more beneficial overall than just one 5*, even a very good one. But if I'm wrong, by all means, tell me so and I'll start to work on him right ahead. I was thinking actually that maybe I should work on the fusion materials for dark ifrit, hoping I would get my wind lizardman in the meantime. At the moment, it seems to me that what I really need most is mana stones. I have a bunch of very good 5* or even 6* runes that I can't afford to raise higher than +9. Is farming giants the way to solve this? Thanks again. HazelThorn: I farmed Giants B07-B08 for a loooooong time. You get 5* runes there and they help a lot. Plus they are cheaper to level. Much cheaper, considering 6* runes have a higher fail rate for leveling. I made the jump to B10 when I got Shannon and Bernard's HP past 12.5k. That seems to be the magic number for any monster facing the blue giant. For Shannon, that meant 6ing her (a tough decision but I am still happy I did it). My Bernard remains at 5 stars. Your Bernard is just under 13K, so he's ok. And your Shannon is just about 12K. So you are close with Shannard. Your problem is that when you get to the giant you have no dots. You really can't beat the giant without dots. (Do people do it with bombs? I don't know.) My dots ALL come from Acasis. And that's barely enough. If she misses her dots, I'm dust. You have Megan and Aegir and they can dot. But their HP isn't high enough and I don't know how they'd do anyway. You would be blazing a new trail if you tried. You could swap out blade rune #4 on Aegir for an HP% rune. So, you'd have Aegir, Ahman (L), Bella, Shannon, and Bernard, but that's one 6* mons. That isn't going to cut it. One guy gets focused on and the whole team is wiped. To follow that path you would have to 6* Aegir. And that seems like too risky of an investment at this point. I say, keep planning for Giants 10. But be happy with Giants 8 for now. Or even 7. Baretta (l), Hwa, Belladeon, Shannard. That gets you through, right? And keep plugging away. Eventually you will pull something that will put you in a better position. You'll get a dotter (or a bomber?). Don't worry about what this means for GW -- subpar runes because you can't auto G10 and all that. This is the most excruciatingly slow game ever invented. We are all struggling along, working very hard, making very slow progress. One thing I neglected too long was ToA. I don't know if others make that mistake or not. But it is a good source of mana, crystal and MS, even if you don't get very far. Your Baretta will be good there as leader, too.
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Post by vakhir on Jun 2, 2015 1:52:13 GMT -8
The giant doesn't really have much hp. He's not like the water cairos boss in b10, where you'd go insane killing with normal damage (or he'd scale over time and kill you). Giant doesn't get stronger with time, anyway, so you can take as much time as you need.
A 6-starred DPS with def break (which you'll have) chews through his hp just fine, you don't need a dotter. Ideally you have a support slot that happens to be dotting, but it isn't required. I'm not saying the damage per activation would necessarily compare to the 15% of the giant's hp per hit if Acasis' dot ticked 3 rounds, or the 10% from a Veromos, but that's an extra luxury. Hard-hitting wind DPS will still slash his HP apart. When people are first starting, if they opt the light trio route, Ahman/Darion/Bella are typically placed with Shannon and Bernard. That group has no dot, and that group can still clear the place. It's just slower than a group with a real dps and/or dot. If anything, I would take a real DPS over someone that can dot, or a dotter like Orochi that's specced rage/blade instead of a build that capped crit/acc and went for defense or speed after.
Bomber is likely slower than a normal dps. Some, like sig, have a built-in hp scaler to their attacks. My Lushen does just fine killing him. Giant doesn't have very high defense, there isn't an absurd bonus from his 3rd skill there. He hits really hard with just his base attack alone. You can see the HP bar move plenty with each hit.
You have Lushen, so I think even considering a dotter or something is out of the question. I have an insane Orochi rep. I used Orochi myself a long time ago, when I had horrible runes and I had to triple blade him to get enough accuracy and crit. The other guy's Orochi is able to have a lot of crit damage and atk despite having crit cap and acc cap. Crazy damage. My Lushen still makes runs faster than that guy's rep. Can't beat the AEing on the trash stages. I promise, Lushen can kill the giant, don't worry about building the Taurus we got from HoH or something like that. If you need another support in Lushen's place until you get better runes, then do what you have to to survive, but Lushen is amazing at GB10.
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Post by hazelthorn on Jun 2, 2015 10:31:29 GMT -8
OK. Thanks you guys. It's pretty clear that I was trying to go to fast and I should focus on GB10 from now on. I'll make Ahman 6* as I understand it should really help me to clear B10. I'll also work on the runes of my core monsters for B10, especially Bernard and Shannon in order to reach at least the magical 12.5k HP treshold. Shouldn't be too hard I guess since I'm already pretty close. For Shannon, I think raising her 6* HP% rune on slot 4 will do it and I'll farm better runes for Bernard in B8. For the lineup for B10 I'm heading towards Ahman(L), Bella, Lushen, Bernard and Shannon. I've tried that team before but failed. However I've never tried with Ahman lead actually as I was using Lushen. The problem with Lushen imo is his 3rd skill. Since it hits 3X, it triggers the giant counter-attack way too often. Should I use only the 1st skill in that case? I'll see how it goes once Ahman is 6* and after upgrading a few runes and if I can finally do it. Otherwise, I'll make the water phoenix fusion or the dark ifrit if I finally get this ****ing wind lizardman. @crystos: for TOA, I usually do it when it's the free entrance event, at the end, which means I didn't clean a single stage this month. But I'll work on it as we get closer to the reset. Last time I reached lvl40-50, can't remember exactly. My B8 team is Verde/Shannon/Darion/Bella/Hwa and it works great so far. If I do the boss manually he'll play once at the maximum @ vakhir: I usually use my 1* fodders only to lvl up 1 or 2* monsters. And I almost never buy monsters from the shop although I buy the MS scrolls usually. Where I loose some mana stones I think is in buying and/or upgrading so-so runes from the shop. But I've decided it's time to change and I'll buy a new rune only if it's at least a 5* runes for slot 2/4/6. What do you think about the new event btw, the dimensional rift? It seems to me it's useless. I got 25k mana stones and 8000xp/monster for 30 energy which is less that where I do my farming (Aiden forest 1, hard, 1200XP and 950 mana/energy ). Do you see any benefit of the rifts?
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Post by vakhir on Jun 2, 2015 18:44:31 GMT -8
If manualing, you can use it whenever you have an opening (as no one else in the group besides Ahman will make much of an impact in the boss health), but don't use it if it'll retal at a bad time.
Don't hit the giant period if it's a bad time (once he's at 6 stacks, or 4+ with Amp), or hit the giant with anything that isn't a debuff if you're trying to get rolling (unless, say, he's at 5 stacks, Ahman's at full health, and will be the person attacking next).
You want to guide the giant's hits onto your tankier characters. No reason to take retalations on the person with the lowest hp/def combo. Def is particularly relevant using Ahman since his heal is not based on your hp, so mitigation matters.
If Bernard would be retal'd and die, just smack a tower.
New event is purely for people cramped for time. If you have time, it sucks, even if you had unlimited entries. The reward is constant no matter where it spawns, and it's possible to do better. Even if they give it a bit of fodder/energy, right now it can't compete.
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Post by Crystos on Jun 3, 2015 1:29:06 GMT -8
... What do you think about the new event btw, the dimensional rift? It seems to me it's useless. I got 25k mana stones and 8000xp/monster for 30 energy which is less that where I do my farming (Aiden forest 1, hard, 1200XP and 950 mana/energy ). Do you see any benefit of the rifts? I'm glad you mentioned that. I tried it, too. I got 26k mana and 16k exp on hard, using double exp bonus. So I guess it could be good if you had a bunch of lvl 5-6 monsters to level on double exp. Otherwise, it just seems like a way to spend energy faster. But I wasn't sure the double exp was in effect until you told me the numbers you got so thanks.
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Post by vakhir on Jun 5, 2015 19:48:49 GMT -8
The TL:DR of theorycrafting math has the rifts less attractive than scenarios unless 1) time is an issue, or 2) you don't have enough mana for a shop rune, as it's more mana-efficient to refill and do the rift than buying mana from the shop.
Between having 10 rifts saved and potentially sellable runes you were on the fence for (like weaning off holding onto 4 star runes because you'd want better before using that unit you might get anyway), it's now pretty unlikely you can't afford something that shows up if you really want it.
Day to day, I'll never use them, but I've burned a bar in a couple minutes on my girlfriend's account if the energy's been capped before bed, and if I get a streak of purchasable runes in the shop, I'll definitely use #2.
If they add fodder and energy drops, views will change, but right now those are the only 2 reasons to do them, and this is assuming you can do them with 1 carry creature and 4 fodder.
Edit - very well runed DPS soloers like Lushen will struggle on Hard (like endgame runes), but tanky bruisers like Arnold have a cakewalk. Squishier vamp soloers will likely be okay. Normal can be zerged with a lot less care. Just means if your first soloer was someone like Julie or Lushen instead of someone like Arnold or Copper, you need to look at a different mon to do these on Hard with a single carry.
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Post by Crystos on Jun 8, 2015 9:38:14 GMT -8
... if the energy's been capped before bed ... This!
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Post by sunnysideup on Jun 10, 2015 0:52:33 GMT -8
Hi! Well since I joined sw this morning, I am obviously in need of a lot of help. To put it short, refering to Vakhir, I have to practically rerune every mon I have so far. That said, I have to enter the www to read ever available source about runes!! ;0). Since it is my second week of vacation,there should be enough time to come up with some considered amount of basic knowledge ( so I hope). In the meantime, it would be wonderful, if somebody would take a look at my main monsters for advice. Thanks in advance!
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Post by sunnysideup on Jun 10, 2015 1:08:42 GMT -8
Crystos suggested to get rid of all "flat"runes especially those "Def 99"ones . Does this also mean to replace all none-%-runes?
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Post by vakhir on Jun 10, 2015 1:14:13 GMT -8
Making a separate post for your runes.
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Post by sunnysideup on Jun 10, 2015 1:42:05 GMT -8
Thank you Vakhir. I hoped that you would take over this task. It would have been so much easier to throw me out. So, that said, I appriciate your help a lot. But one thing: can please keep it simple? ;0) I don't have either your "analytical brain" nor your deep knowledge of this game. So brief orders will do :0).
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Post by sunnysideup on Jun 10, 2015 1:54:48 GMT -8
Making a separate post for your runes. Hi Vakhir, thank you for taking over the task. It would have been so much easier to just throw me out. That said,I greatly appriciate your help. But I have a fovour to ask: since I don' t have either your analytical brain nor your deep knowledge of this game, please can you keep it simple? Brief orders will do :0)
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Post by hazelthorn on Jun 11, 2015 6:17:49 GMT -8
What do you think about the HOH this week end guys? It seems to me that water ninja is OK but not awesome. Especially, it seems that Sigmarus is a better DPS overall.
I was planning to farm one so I don't regret it but not fodders. What are you guys planning to do?
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Post by vakhir on Jun 11, 2015 6:55:27 GMT -8
I always get 1 no matter what.
It depends whether I can auto B3 or not, but I want this one. Sig is much better overall, I would only use the Samurais for pvp, but I want the water one anyway. The wind has the best kit but is worst in the meta, and both wind and fire have tons of viable dps. Water dps is much more lacking, and while Sig can both AE and single target, Kaz is a better ganker for pvp under the proper support conditions. He's terrible at AD, but then so is Sig. Anyone squishy, you want to only use in a controlled environment, and that's on offense. He isn't ideal for the zergy style AD I use, he needs more setup. I actually am gaining rating with only Tyron and Lushen as a 2 man defense in the 1500s and 1600s while I farm glory midweek, Kaz can't do stuff like that, he needs proper mons around him.
Fyi, he needs very nice runes to work properly, he isn't as good lowend. Some mons are more forgiving beforehand. He hits plenty hard enough to oneshot in guardian arena, there are vids of 60 to 80k hits (very elite runes, but you are trying to hit for 30 to 50k so you can oneshot, not overkill by 30k). Numbers scale down a lot in lower environments, obviously, on both sides. Also, if you see complaints he does better if someone def breaks, crit buffs, atk buffs and spd buffs, that's true for most monsters, he just has a high ceiling since one of his 2 bursts scales on spd so that's an extra potential buff and leader skill option.
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Post by hazelthorn on Jul 12, 2015 12:09:27 GMT -8
Hi guys, Me again. I now have Veromos and Shannon as 6* and I'm able to farm Giants B10 in auto mode with >80% success rate with Veromos (L), Lushen, Shannon, Bernard, Belladeon. I guess I should be able to get closer to 100% soon after upgrading a few more runes and leveling Shannon to 40 (31 atm). So I'm thinking about what to do next and would like some advice from you guys. I think my focus should now be on Dragons and/or TOA, not sure which one I should prioritize first. I climbed a lot more higher in TOA since I have Veromos, 80 atm but stuck on the dark hell lady stage and not sure I will be able to clean it my with my current monsters. It seems to me that 6-starring Baretta (my lead for all stages so far) should do the trick for the next TOA. I didn't do dragons for a long time now, so I don't know exactly what I can do there but last time I was able to clean B7 in auto. I'm pretty sure I should be able to clean B8 now with the help of the monsters from the Giants lineup. Not sure totally what is going to be my lineup for DB10 but I know that Verdehile, Veromos and Ahman are key, probably with Hwa and a support monster (Megan or Chloe?). So I think I should probably 6-star Verde if I want to climb in Dragons. So basically, I think I need to choose between Baretta and Verde, which means choosing between TOA and Dragons. Alternatively, I have all materials to do Sigmarus fusion. I'm just being lazy and don't want farm for hundreds of essences, hoping there's going to be a double essence event soon (It's been a long time no?). But I know that Sigmarus is great for both TOA and dragons. Plus I really need a water DPS for GW (my current one is Malaka, who is Ok but not great). So Sigmarus fusion, Verde or Baretta? Additionally, I have a whole bunch of others guys, some waiting in the storage but I don't think any of those should be a priority. Awakened, runed and 5*: Megan, Konamiya, Aegir, Malaka, Chloe, Sieq, Arnold, Julien, Bernard, Copper, Acasis, DarionAwakened, 5*, non-runed: Rina, Raoq, Spectra, Ramagos, TaruNon-awakened, non-runed: Water shark, water taoist, water rakshasa, water DK, water sylphid , Fire PT X2, Fire rakshasa, Fire nine-tailed fox, Fire brownie, Fire high elemental, Wind epikion priest, wind PT, Light battle mammoth, Dark DK, dark warbear. Thanks in advance for your advice!
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Post by vakhir on Jul 12, 2015 22:19:40 GMT -8
ToA is easier than DB10, especially on auto. They are also not mutually exclusive, you'll be working on both.
Baretta and Verdehile are both good at both DB10 and ToA. Both are very common in team lineups (bear in mind, Verde's lead doesn't work in there). My ToA lineup for 1-100 uses only 7 different mons, and 1 of them (Hwa) was only on floors 90/100 (for this version, I think they're going to keep changing which bosses are on which floors). I used Veromos / Chasun / Verdehile all 100 and took 2 of Tyron/Baretta/Lushen, Lushen always until the 60s or 70s, then it depended. They're very good mons, I could very easily have used Baretta 1-100 like Verde. However, you have to realize you *NEED* a rezzer for DB10 auto unless you go straight boss, and without good runes, anyone runs the risk of dying to crystals and the run failing due to their def breaks and RNG (especially if CDs reset on Zaiross and heals take too long to pop) so a rezzer is a good idea regardless.
If you go towers, a rezzer is mandatory, no exception, unless you are manualing. If you killshot a tower, the dragon kills you back, and even with dotters, you cannot guarantee they aren't killed via a regular hit (especially the weak left tower) unless on manual.
Sigmarus is also the same boat, good at DB10/ToA. He, however, is devilmon-hungry. Sig REALLY wants devilmons. Verde doesn't need them and becomes worse if you max his second, Baretta loves skillups but functions without (mine has 0 skillups and functioned fine the whole way, though I can feel a huge desire to have 1 turn off his CDs in ToA hard). Sig going from 3 to 2 turns on his second is huge, and losing a turn on his AE is huge too. Plus dps actually care about damage upgrades. Also, I wouldn't say Sig is as good as either one at ToA. Verde is better than both at DB10, absolute god there, and it's a wash which is better at it for the other two.
All 3 are also viable in HoH B3s (though Baretta/Verde need to be plenty tanky or have a rezzer, Sig.. well he needs a rezzer, his base HP is garbage anyway), Baretta is weaker than Verde/Sig in PVP. Verde is the most powerful of the 3 for PVP, Sig is way too squishy for anything but offense and has to be DPSing from a safe spot on offense (though water is often safe except against the troll rezzer teams which have a ton of water/wind), Verde works in ADs and GWD as well. (I was at Conq 2 for 3 days with Verde in my AD and holding just fine, only dropped out because of HoH farming) I wouldn't use Baretta/Sig in defenses ever. Baretta better than Sig, at least his leader skill works there and he's almost always built fast/tanky. He just can't deal with dispels/immunity, so he'll contribute very little. He's better on offense where you can bring him to better matchups, but most teams have immunity/cleanse, so... I never use mine on offense.
I would do Baretta/Verde before Sig, myself, no question. Helps overall progress more unless Sig was going to be in your GB10 as well.
For your other mons:
Megan will need to be a 6 for Dragons, so would Kona if Kona was in the group (anyone would have to be, no reason to leave someone at 5 and risk a run's success rate). Kona probably will not have to, by the time you're running the place Veromos should be able to solo cleanse. You have Verdehile, which makes it a lot easier on him, so Kona is an unlikely candidate. Aegir can be the single DPS in DB10 since he steals and has a lot of synergy for going straight boss, but barbarian kings will have a HoH so I wouldn't work on barbs before then. He'd mostly be a PVP mon aside from that, though, and offense only. Malaka would only be worth making for a bomber team (needs a brother and/or Jamire to reset him), which would be basically a PVP only thing, or for farming, he's good at farming. Chloe is fine at 5 unless she's in DB10 (unlikely, Vero can cleanse himself) or on a defense, Sieq is a luxury 6 so he can hit harder in chloe/lushen/lushen/sieq or katarina type teams. Arnold is mostly a PVP water tank, he's very weak on ADs now. I love the ADs with Arnolds. Even the troll ones (Velajuel + 3 Arnolds was in C1 or C2, wtf) aren't hard. Slow farmer, not worth it otherwise. I 6'd mine because I really, really needed someone that could bait water attackers, and if an AD is very squishy and dangerous, he's a safe choice there too, but not super common.
Julien REALLY needs skillups, very different mon with/without, so not a fan of unskilled ones. I love his kit, though. Good at GB10, not bad at ToA 'til he's in danger of dying (more CC the longer you can use him, Lushen lived very high up because of the others' CC). Bernard can wait a long time on 6, he's pretty decently tanky as 5, but worth it eventually, just not now. Copper would only be a farm/pvp choice (or an HoH DPS choice if an HoH had 0 ignore defense and 0 defense break). Tanky dps are great at HoHs, but defbreak/ID make him worthless. I'm making mine, but it's for PVP since my only wind dps is Lushen and I want a ST one for the conq teams where wind is the safe slot. Acasis is mostly for initial GB10 teams, she has some use in places like HoHs, but people tend to outgrow her, so when you've gotten this far, she isn't a priority. A DPS Acasis would be a higher win rate replacing Lushen in your team, but significantly slower, and your comp eventually hits 99.x%+ success (not sure if you can ever escape very, very rare losses, I'll go weeks without one and then occasionally they'll do something catastrophically stupid - I assume - and fall apart, but maybe runes eventually make it 100 no matter what).
Darion has HoH B3 utility, some comps run him, and he's an amazing PVP tool, as well as a rotational option for GB10 depending on comp. Wouldn't help with ToA/DB10 much, occasional stages you had to approach from a tank perspective and slow/steady, Darion could be of use, but that's niche, and I never had to. Rina sucks ass almost everywhere. She's ONLY good as a wind tank, which is very narrow, only works when you're in control. She is worth HAVING because she's so good at that, better at it in many ways than the water lizardman, but that's a super narrow mon to 6, leave her alone for now. Eventually when you have the luxury of making PVP toolbox 6s, then she has use, it's just nothing you're 6ing for atm (and zergy wind DPS on ADs are rather rare to boot). Raoq is narrow, no reason to, eventual PVP option potentially. Spectra can be used as a ToA 100 / DB10 boss killer, he hits like a god damn truck. Very nice monster, it's no longer hipster unique because he's so strong, lot of players have made one. Also gives a lot of utility with his AE debuff. He's on the shortlist (after verde/baretta) depending on whether you want him in DB10, you'd have to design your comp first. Ramagos is just a PVP option. Great fire tanker, more aggressive than using a tanky healer like Eladriel or Chasun, but that's for later. Taru is weaker than Kahli in most cases, very niche PVP use, though there would be occasional teams where he'd be safe and Kahli wouldn't, potentially.
Unfortunately you spent a lot of time awakening a lot of mons you really have no use for ATM, and the more 6s you have, the less you use them. The only 5 I still use is Bernard, everything else goes unused.
Looking at your unawakened, water shark is a potential farmer (but needs very nice runes) or DB10 dps (but you have better options), water taoist eh, water rak eh, fedora isn't needed for DB10 (and if you did, I'd rather use either Draco or Chloe for the immunity anyway), Lumi sometimes is brought so you have someone that can solo the boss if your team dies (which isn't... crazy, sort of like 4 people deliver Lumi to the boss), but I'm not sure it's worth setting that up. Jean is just for PVP, Hwa is great, very viable choice for DB10, shihwa is pretty skippable, Draco is mostly a PVP choice though situational use alongside Chloe whenever you need immunity elsewhere, Kahli is for PVP only. Michelle is a rez option and had an AI buff but needs skillups, extra Julien is just skillups eventually, no reason for two. Light mammoth is AMAZING, hope you did the mammoth SD, lot of players get a lot of use out of both Basalt and Marble. Think someone had a screenshot of him hitting a boss for over 300k, IIRC that's with the hp/cd/hp style build but I'm not sure. Most skills scaling off other mons' hp (or yours) benefit massively with CD, like Spectra's. Not sure which you'd go for, he might invalidate Spectra a bit since he can be built tanky, which also gives him a lot of utility places like HoH B3s. Very jelly about this one, moreso than any of your nat 4s. He also has ToA application since he can go places much more safely (aka higher floors) and not die, and it's nice having boss killers for boss stages. I would imagine he can be the solo DPS in a DB10 run (same slot hwa/sig/aegir/etc would be in), I'm sure someone's done that. Fantastic mon. Dark DK is mostly a PVP choice, dark warbear was buffed but as far as I know still sucks (and is available from SDs).
You can take time planning out a DB10 team while you get Baretta and Verde, you really want Baretta for ToA no matter what, I use Baretta in all by B10 cairos element dungeons except Water (which is easy anyway, I just send my GB10 team and their health bars don't budge ever), and plenty of DB10s have him. Verde can go basically anywhere, I knew I wanted him, recently got him, and he's been... AMAZING. In particular for choices afterwards it's Megan (if you choose her for DB10), Aegir (if he's your DB10 dps choice) Spectra (same as Aegir) water shark (same as Aegir but not recommended based on who you have), Hwa (same as the others, but I LOVE my Hwa and have her unskilled, as an fyi, and she's godly at ToA 100 and any difficult boss stages), Chloe and Draco (depending on immunity needs), Marble (safe general choice, amazing mon), and the Sig fusion option. I would lean towards trying to make Marble as the 3rd because he's so flexible, but I would do some searching to see how crazy runes were on marbles that people have shown off in videos. You do have the option of a 4-mon DB10 team that relies on a Lumi (there are searchable threads on Reddit that list what people have as a baseline - regardless of what sets you have - for hp/def/spd + maxed res for her to do that) once you're at the boss stage, but I don't think it's really good to build for that. It's a bit dodgy building the other 4 mons considering Lumi only does a single target heal, not a huge fan of her.
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Post by hazelthorn on Jul 14, 2015 8:06:28 GMT -8
I knew I could count on you Vakhir to get precious advice Thank you so much I am going to 6* Baretta and Verdehile next then, not sure which one first though. I'm leaning towards Baretta atm since I think it's going to help me right away for TOA. A few questions regarding these 2 guys. Baretta: I was planning to feed him my devilmons next since I'm almost done with Veromos (only one left). But from what you say, you don't recommend that? Should I wait until I get Sigmarus? Would you ever suggest to feed devilmons to a 4* or only to 5*? (I guess someone like Chasun really needs skill up). Verdehile: I runed him with Violent in the first place as I found that a lot of people suggest violent rather than swift. But it seems to me that Violent is wasted on Verdehile. Sure, if you get a proc, it means that the whole team is going to play twice but if you get more than one, it's wasted since the attack bar would already be at max and won't go any further. Correct me if I'm wrong but it seems to me that a constant/fast Verde on Swift is more beneficial. Otherwise, you mention he is good in Arena and GW. I never really consider him for that (probably because he is not 6* yet). What kind of team do you suggest with him? I guess a fast team with someone like Hwa? I am following your advice on Marble and started working on him. I didn't farm mammoth during the last SD event since I wasn't even considering him but mammoth drop frequently from scrolls so I guess it shouldn't too hard to level up his skills. Already fed him 3 mammoths to make him 4*. For the runes, I read that people usually suggest Violent/Energy with Hp%/Crit D%/HP% and >50% Crit R. Don't have good violent runes yet for him but I guess he is that kind of monster that benefits more from good 6* runes rather than a complete set. So I'm going to rune him with a broken set for the moment. Last question is about DB10. Not sure exactly what team you recommend from me. You say that I need a rezzer but the problem is I don't have any (I actually have Michelle but I don't think she is going to be a viable option for Dragons as she is wind). You don't think I would be able to do it with Verde(L)/Vero/Ahman/Megan/DPS (Hwa, Aegir or Marble) without godly runes ? I can always farm for a water undine if you think it's really going to be mandatory but if I can avoid that, it's probably better. Thanks again for the feedback and thanks in advance for the next one
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Post by vakhir on Jul 14, 2015 17:51:33 GMT -8
Baretta and Verde both help right away for ToA. I use Baretta plenty of stages, and is usable on all 100 (though a couple 80+ with pure water on the last screen feel like shit if you bring him), but I use Verde on 100% of them.
I also use both in every element B10 but Water (my standard is Verde/Baretta/Lushen/Veromos/Chasun, including Fire, Lushen makes the crystals foolproof since they can't survive his amp, don't care that he's weak to the boss).
I fed devilmons to Lushen until max (only because 1 maxed before 2/3), then Chasun until 2/3 maxed. This was a long time ago, though. At the time, I was nowhere close to getting a respectable number of skillups from an HoH and would like a skilled version of other elements of both types, so fairly safe. Lushen is also one of the mons worth having 2 of, and Chasun as well (spares for GW in case the first dies, but less relevant than 2 Lushens). 2 Lushens is for super fast GB10 farms, fast wing farms, fast early ToA clears (technically viable into the 70s or 80s depending on team and how zergy you are). Also, while Lushen doesn't go everywhere (HoH B3 too squishy most cases, unless your team is VERY well runed and can zerg, most people can't, no DB10, no ToA Hard, no non-zerg PVP except when wind is the safe DPS with support/heals but that's the rarest of the 3 base elements), Chasun does. I use Chasun for literally everything but scenario farming. IMO she's better than Ariel, and those are the two candidates for best healers in the game.
I should mention it is VERY likely Joker is next month's HoH (because of reasons, there aren't many 4 stars left, any mon with a 3 star skillup like Taoists has historically never been chosen, Dark/Wind are too strong, Fire is fusion, and Water is so bad I think they risk too much backlash despite the Joker HoH itself being amazing for skillups). Water is also particularly shitty for Lich (I think he's a bit under the radar with all the liches as receiving a bit of an unfair reputation, but a lot of people list Rigel among the absolute worst 4-stars alongside the water joker), and Sky Dancers can only be wind/fire/water (L/D are 5s) and wind is a no-go, no way they give out Chasun, so another available mon *NEEDS* water/fire month. Also, they will have to do pirate/mermaid or even a newer mon before Jokers if they skip this light day, don't do water, and make us wait until the next. If Joker isn't light, it'll be the upcoming water month, meaning sky dancers will be fire, but that would surprise me.
With both coming up soon (bet on Light for joker and then SD for fire/water), it's hard to say how to devilmon. Depends what you can build that's HoH B3-capable by then, or very very fast B2s with saved-up crystals. Bear in mind, again, it's worth having 2 Lushens, endgame can consider 2 Chasuns just for GW death replacements (though I don't realistically know when I'd use 2 anywhere together, even in a troll Arena team, mass rezzers are trollier and you'd only use one) but not as much. Hwahee is only really decent at GW, not as good elsewhere, Mihyang is still iffy even with the AI buff, and odds of the L/D ones are astronomical. Jokers though, if Water is never buffed, Jojo is still a fantastic bomber, and if you ever pull Light, he's decent with his dispels now, and Dark is sickeningly strong. So even if you skill up Lushen, you would have use for as many hoh pieces as you could realistically farm (1 Lushen still leaves Lushen #2 and Jojo, if you never pull Liebli).
Violent is not a waste on Verdehile, especially in PVP (I consider violent/revenge his best build in PVP, there's SO much RNG that he can go berserk and absolutely wipe your team from spam ATBs, even on a very dps-light comp), but swift is more consistent for him, and it buffs his first-turn ATB by gaining a bigger spd gap over the rest of the group. The more elite your runes are, the closer Violent gets to being better in PVE, but we're talking past 200 spd on Violent. Revenge is ALWAYS amazing on him, no other 2 piece is close. Revenge in PVE means focus fire (particularly in an HoH or by DB10 crystals) gives him a very high chance of ATBing the group so a healer can take a turn to save him, or he can take a turn to ditch a def break or something. Revenge in PVP means targeting him first potentially ruins your entire match. I lost to someone in C3 using Vero/Verde/Bella/Chasun, which does not look scary. I died from just spam turns, all 4 on violent/revenge except Chasun (probably violent/nemesis, never touched her). I picked Verde first, big mistake, should've done Bella or Veromos, probably Veromos so I didn't defbreak my whole group. Verde revenges kept getting him healed and cleansed, and eventually they chained like 15 turns and got a kill. Super ridiculous, most likely the strongest revenge in the game (and I'm including sea emperor revenges taking debuffs and putting them on the enemy). It is entirely possible he revenges, fills a friend's bar plus his own, friend goes, he goes, he violents, he refills friend's bar, and they go AGAIN, and that's two rounds where the friend could violent proc themselves several times. It's stupid and will not change as long as violent procs at a higher rate on defense.
That is for later, though. Go swift. Mine's on swift, he's amazingly good on swift, and it's a lot less of a 'stopgap' on him than it is on Bella or Chasun or Veromos. They all belong on Violent, but Verde has a legitimate choice, especially in PVE. When you have the runes for it, I don't think /Revenge is a real choice though, it's too good for him in every situation. Can't wait to have mine like that, it would have been ABSURD in this last HoH with so many brownies spamming those weak AEs.
As for Arena, he is good with fast or slow teams. Slow teams gain more speed relatively from a Verde, if he's taking two turns to their one, a much bigger % of their ATB gains during a fight are from him than a fast mon, who generate plenty of bar movement on their own. Someone slow like a Beast Monk or a Vagabond becomes a fast monster thanks to Verde. Fast teams are dangerous too because they were already fast and run a much bigger chance of turn-lapping you. With fast teams, I actually think they're stronger with Verde going barely last unless they're only moderately fast (if they're all like 180, then Verde can still be way faster, but if they're all way above 200, I think Verde should be 4th so he actually ATBs turn 1 after they all empty bars and you might take 2 turns with your other mons). It's pretty rare you'd have a comp like that though. Usually he'll have a significant speed buffer between him and everyone else.
My defense that stayed solid in C2 was Vero/Bella/Hwa/Verde, and I imagine some teams watched as I took 2 turns before they took 1. My verde is the fastest, but not so much faster that they gain the full extent of his ATB, so I need to either speed everyone else up, or - more likely - just make Verde even faster than his current 210 spd. In GW it's harder to pair him with Hwa, you want a healer/defbreak, and Bella does both, but then you don't have a leader skill, which isn't the end of the world, but not optimal. He also can work on zergy teams. Right now I'm using Tyron/Lushen/Verde and Vero/Bella/Hwa, though Verde/Bella/Hwa could work, and once I get good runes for a Darion or Jubelle I'm probably doing Verde/Chasun/Vagabond and keeping Vero/Bella/Hwa or possibly someone else in Vero's place, who knows. I like the Bella/Hwa atm on defense because I have them either the same spd or 1 spd apart, I don't think people anticipate how hard it is to deal with a defbreak the same speed as your DPS, enemy Vero can't cleanse that for shit and regardless will be my first AI target since Bella's light. Even the teams that win or draw, I bet I'm killing something.
I got hit 6 times with my weak defense (by the same guild, I imagine I was in the first spot in the guild map based on my rank last week) and actually won 1 and drew 2. This is with unruned light dragon / unruned water pirate / Lushen and unruned Jamire/unruned light barbarian/Hwa. Both draws were Hwa winning. I have no clue WHAT she did, like I said, those other mons are all unruned and 4 or 5 stars, but don't underestimate what a fast, violent Hwa can do to you. She one-rounds def-broken targets for me, doesn't even need Violent to do that to squishier Veromoses and Bellas, I'll see 13-14k x 2 from her extra swing and they're dead. The light barb and Jamire aren't providing dick for her unruned besides his speed leader. Maybe she just went ballistic and it was a fresh 40 (these were all 40s hitting me) that doesn't know how to choose teams and their lone DPS was my first target and I just bogged down the supports or something. I mean, there's no real excuse, it's not like a naked Tyron freezing or something, Jamire skill-reset doesn't help Hwa, and the barbarian has 3045hp and 102spd, what's he supposed to do? I wish I had a replay so bad. Hwa was very angry.
The problem with Verde and Hwa together in arena (mostly offense) is not enough tanks. Most teams, I need to tank 3 different elements to keep my DPS safe, so my standard team is Veromos/Chasun/Bella/DPS (usually fire or water). If a team has light/dark/fire, then it is impossible for a fire or water DPS to be touched except by revenges or AEs. I'm speaking about offense, of course, as you can't tank on defense, players hit whatever they want. I very rarely deviate from those 3 because most teams need a light and dark tank for their own light and dark mons, and typically their element arrangement allows for a safe dps. All water, all fire or all wind for the other 2 is simple. Chasun is wind, so she will tank fire mons whether I bring fire or water. She (or Bella or Veromos) will all equally tank wind mons if I bring fire. And both Chasun and my DPS will be ignored if they're all water mons and I bring wind. If the water teams are particularly scary, that is when I deviate, either Veromos/Chasun/Arnold/Lushen or Veromos/Bella/Arnold/Lushen. Even if I don't need, say, Bella to draw any dark mons off my squishier DPS, having a backup healer is important. If a team has someone ATBing or stunning, my wind tank happens to be my big healer, and she can't heal while stuck in stuff. Risky. Plus, defense break is the difference between one-rounding and letting a mon get healed. Very few reasons to ever deviate from my comp, you need to hit a lot of bases (sufficient healing, ideally with a backup healer, def break, keeping your squishy DPS safe, cleanse/immunity).
Verde really makes any team better, though, no matter what, the only caveat is he has to be tanky. I consider using DPS runes on him an outright mistake unless you have a spare and are making some type of PVP trap. He sucks if he isn't fast enough, can't use slot 2. Slot 4 means you need crit from subs that could have been spd, slot 4 is out. That means slot 6 is hp, and if it isn't, he's just... dead, always. He will never do good damage compared to real DPS and will simply be a liability when trying to bring him places that matter. Mine was squishy enough in HoH B3 this month, and I'm spd/crit/hp with 21,867hp thanks to a big HP sub on a legendary rune. And when he dies, you FEEL it. Mine's only 210spd on swift, that's not particularly fast compared to what Verdes can be, and he makes everybody SO much stronger, it's like night and day. He's a nat 5, just like Chasun, they simply forgot the star. I was so desperately wanting one and he's turned my game upside-down ever since.
For your rezzer issue, Michelle being wind is not relevant. Chasun is an amazing DB10 healer. Michelle's problem is not that she's wind, it's that her rez is 25% base hp. Very easy to get killed again. Her big pro is that she's a 3 star, as is Rina. It isn't nearly as hard to max her as it is to max Briand (tied with Iona for best rezzer, his rez has the potential to be a higher % than hers, ae atk break vs Iona's offheal, but Iona is a lot rarer) or Mikene (so stupidly squishy, base hp is a travesty). Keep in mind Zaiross doesn't hit for shit, he's just there to get you in trouble with dots and a turn lockout. You're in trouble because of his crystals (and the crystals on 1/2/4). They're neutral, Michelle being Wind doesn't matter there. For the dragon, Michelle will have more HP than your squishes, Mikene PROBABLY will (depends on build if you try to crit cap her for CC), Briand will have waaaaaaay more. Mikene's water, other two will be fine, your Verde/Baretta/etc would both be much more at risk. If you're fast enough with Vero and Verde, Dragon won't do much. If you get behind you're dead anyway.
Verde/Vero/Ahman/Megan/DPS needs very good runes, going straight boss has a stricter speed requirement on Verde/Vero. If you go towers, the left tower dies quickly, and then it's an absolute cakewalk for Veromos to keep the Dragon's breath off you. If you leave left up, Vero needs to keep those off + the Dragon's, and whenever the left tower lines up so it hits you before Vero can take a turn and the dragon breathes, that's when you lose people. Also, Ahman can't fix people that get focused by crystals quickly enough, not as quickly as Bella or especially Chasun. I see little reason to use Ahman there over Chasun. Best excuse is Zaiross, since Zaiross can't stop Ahman's healing. I've been locked out and been fine though thanks to Vero's stomp on crystals and Hwa locking whoever she's hitting (and catching up on CDs so fast thanks to Verde). You could also resist cap Chasun.
As for Marble, bear in mind, he hits like a typhoon with his 3rd. Hp/Cdmg/Hp is ideal, but if you're not on Violent, I would make a strong case for Rage/Blade or particularly good /energy runes. Revenge isn't bad either, provoke on skill 1 can be good. He is definitely not one of those monsters that benefits more from good 6 stars, every monster benefits from good 6 stars and every monster benefits from a complete set, just depends whether sets are competitive. Some are violent or bust, or rage or bust, others have choices. He has so much burst packed into a single skill that he can go Rage, but since he isn't pvp-oneshotting like Lushen, he's fine with sustain DPS going violent like Sigmarus (who has hp-scaling nuking himself). Sig is rage/violent, don't see why the mammoth is any different aside from being a lot tankier with hp in 2/6. The difference is Sig technically can use Fatal over Rage when the Rage and Violent runes are both lacking, same with Lushen. Marble doesn't give two shits about Fatal being completed. He needs a runeset that actually helps him, Fatal doesn't do nearly enough, so it's Despair (not worth it), Rage (awesome), Violent (awesome), Vampire (what? no.), or stacking 2 pieces. He doesn't want focus, stacking blades isn't efficient but better than nothing, stacking revenge isn't worth it, stacking nemesis isn't worth it, there's a better mon you could put /shield runes on. At least use 3 blade/energy sets or something on him, but it won't be as good. Better than mass broken though. He can survive going rage/broken or violent/broken, but not full broken, that's garbage, giving up way too much.
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Post by hazelthorn on Aug 31, 2015 7:17:14 GMT -8
Hi guys, I am now able to farm GB10, DB10 and finish TOA normal so I think it's time for me to focus on PvP monsters. I usually finish the week at conq1 and never finished higher than that so far. My usual def lineup is Veromos (L), Belladeon, Verdehile and Hwa. I can get some wins even in conq1 but very rarely. I guess most attackers just focus on Hwa first and probably one-shot her since she is very squishy. And then I don't have any DD to be able to win. So I would like some advice about which mob can replace her. I tried with Marble as I thought his skills were pretty good for arena (provoke+ attk bar decrease) and he can do some very decent damage (20k+ on def break), plus he is tanky. But it didn't actually work that well and I ended up replacing him with Hwa again. I really wish there would be a replay mode for def so we can see what's going wrong when we lose....For guild wars, I'm usually using Veromos/Bella/Hwa and Baretta/Verde/Lushen.
My current 6* monsters are: -Hwa: Swift/Blade, 184 SPD, 15k HP, 1600 ATK, 63% CritR, 112% CritD -Verdehile: Violent/Revenge, 160 SPD, 20k HP, 100% CritR -Baretta: Despair, 153 SPD, 20k HP, 94 ACC -Shannon: Despair, 144 SPD, 16k HP, 82% ACC -Lushen: Rage/Blade, 2500 ATK, 53% Crit R, 188% Crit D -Ahman: Violent/Energy, 27k HP, 100% CritR -Belladeon: Swift/Energy, 195 SPD, 23k HP, 51% ACC -Marble: Rage/Blade, 25k HP, 54% Crit R, 151% CritD -Veromos: Violent/Focus, 157 SPD, 21k HP, 66% ACC -Michelle: re-runing her atm, she will be swift/endure with SPD/HP/HP
As 5* I have: -Megan, Swift/Focus -Malaka, Fatal/Focus -Chloe, Swift/Shield -Arnold, Despair/Nemesis -Draco, Despair/Nemesis -Ramagos, Vampire/Endure -Bernard, Swift/Focus -Acasis, Despair/energy -Akhamamir, Vampire/Blade -Atenai, Violent/Blade -Jultan, Vampire/Blade
I also have a whole bunch of non-runed monsters in storage: -Water: Kona, Aegir, Rina, Lumirecia, Fedora, Taoist, Su, succubus, mermaid, undine -Fire: Raoq, Spectra, Jean, Nine-tailed fox, Chloe X5 (xD), Barbaric king, Pierret, Neostone agent, Magic knight, Sylphid, Taoist -Wind: Copper, Julien, Lich, Samurai, Kobold bomber , Kung-food girl, Taoist -Light: Darion -Dark: Dias, Tilasha
I'm also working on Sigmarus fusion since Com2US won't give me a nat 5* and I should have him soon. For my next 6*, I was considering Jultan as I think he would be great for guild war def + I want to get the reward for 6* a first dark monster (Veromos was 6* before the reward system was implemented)
Thank in advance for your advice.
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Post by vakhir on Aug 31, 2015 14:34:10 GMT -8
Chloe/Draco/Jultan/Neostone(maybe, especially GW)/Darion stand out as mons that function both on offense and defense. For offense, a lot of mons are viable toolkit pieces: Megan (alt speed comp), Arnold (water tanking), Ramagos (fire tanking), Bernard (alt speed comp), Atenai (if needing a safe healer in an odd element, fire healers are rare), Kona (resurge surprisingly flexible), Rina (wind tanking), Jean (to bring when safe for oneshot ganking), Copper (better if building totally around it, like those chloe/copper/copper/randy teams, but a nice option when wanting a wind DPS but someone like Veromos would be untanked), Taurus (if you work on your Malaka for a bomb team, Malaka/Taurus and Jojo/Taurus are very strong). In particular, you really have no good PVP-relevant tanks for base elements. Veromos can handle light tanking somewhat, though Jultan is AMAZING at that since light mons will break their faces against him for fun. Same goes for Bella or Marble, not specialists but tanky enough to tank Dark okay, Ahman not as much. But you don't have good ways to suck up fire/water/wind, and Arnold/Ramagos/Rina are all good at that. My main fire tank is Chasun, but Ramagos and Ermeda are all deserving 6s because they all handle it differently. Arnold's my water tank, works very well at that. I built Kernodon for my wind tank, functionally different from Rina (safer against big hits, Rina wants more frequent, smaller hits, but Rina's potentially self-sufficient or even invincible depending on enemy comp). If Epikions are stretched, Kernodon's farmable. Neither's a bad choice, I went full def/hp on mine (guard/energy runes, I don't care about extra turns or anything at all besides his tank), +12 runes still has him over 40k base hp vs wind while almost 1700 def, better runes and +15ing and I could get his base hp against wind more like 45k and 2k defense I think, which is almost impossible to kill for the AI, it's just not common you're tanking heavy wind. I'd work on the tanks since the very first thing I do whenever I'm picking my mons is making sure I'm tanking/cleansing everything. I'll sometimes see screens or vids where people see triple/quad fire and bring pure water and I'm like ?, why make all the attacks random? Making the AI hit exactly who you want is too strong, especially when you directly benefit (revenge defbreaks from darion/jultan/jubelle, jultan reflects, ramagos clean shots, etc).
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Post by hazelthorn on Sept 2, 2015 6:11:14 GMT -8
Thanks for the reply Vakhir.
Actually, I realized recently that I need more tanks. For Guild wars, my strategy was always to choose a safe DD first and then fill the other spots and it wasn't the best strategy overall. It's only after reading your post on guild wars comp that I realized the highest priority is actually to tank the main threat from the opponent team. I runed both Arnold and Ramagos afterwards and I have much higher succes rate in GW now even though there are still 5* with crappy runes.
-Dark: as you mentioned correctly, Veromos is doing the job so far. But as I start to climb higher (closer to C2), I really start to realize that he is not a tank at all since he can get killed pretty fast by these nasty Bella/Darion defs with good spd and violent procs. I think Jultan is going to be way better once I will 6* him, probably next week. How would you rune him btw? So far he is on Vampire/Blade with HP/HP/HP. But I guess he would do fine on Rage/Blade with HP/Crit D/HP since all his skills are based on max HP. Not sure it would be better though since it would decrease the damage from his passive which is purely based on HP% -Light: same idea than Veromos with Belladeon. Doing the job so far but he is getting close to his limits and is definitely not a natural tank. I'll 6* Darion to fill up this role in the future -Wind: Ramagos is the obvious choice here for many reasons. 1) I don't have any other wind monster that could be a tank (maybe Michelle?) 2) I have very decent vampire runes for him 3)It's going to be an amazing combo for GW offense with an HP leader and Tilasha when I will finally decide to wok on her -Fire: This is where it gets more complicated. I guess Arnold and Chloe are the 2 obvious choices with maybe Draco and Atenai not far behind. However you don't mention Chloe which surprises me. I have to admit I'm not a huge fan of Chloe and I don't really understand why people are so crazy about her. In my opinion she is good but overrated. So I'll probably 6* Arnold first for my fire tank since you don't seem to consider her either. -Water: Rina??? Really??? I'am already not a fan of Chloe so you can imagine my opinion about her, lol. I agree she is probably the best tank you can imagine with high base HP and an amazing shield but I expect more from a tank than just sitting there and watching the fight. Plus I think she really needs those skill up on her shield to be good and I already have Michelle and Chloe to skill up. I am considering Fedora instead of Rina. I know he doesn't have a lot of base HP but he would be runed HP/HP/HP providing him a decent amount of MAX HP. Plus his skill set is way better than Rina with his 3rd skill very similar to Chloe's fanatic. Another option could be Lumirecia or water mermaid otherwise.
Last question is what line-up would be the best for me in AD at the moment and in the future? I can climb to C2 but I am not able to stay there as I loose every single def. I posted on the com2US forum and someone suggested Jultan after he is 6* (With Vero, Bella and Verde). Do you think it would be viable? I am afraid it wouldn't do enough damage to be really effective. I see a lot of def in C1/C2 with Vero (L), Bella + random 2 tanky monsters (Chloe, Arnold, Darion, Briand etc.) and I have no problem whatsoever to beat them since they don't do any damage, or not enough to be really scary at least. Sure those are tanky and take time to beat but in the end they are just super easy to defeat. Any suggestion?
Thanks in advance;)
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Post by vakhir on Sept 2, 2015 13:29:23 GMT -8
Jultan's the most complicated to think about.
A defensive Jultan used as a light counter / zergy AE counter (it's hard to get a light/dark tanking a team's DPS, have to bring mons strong vs their elements, rare that it's light/dark heavy DPS, but they can't stop soaking AEs) is triple HP to maximize his reflect. Also helps if he's frequently being hit by defbreaks, which are most common in ADs on light. Not sure what to say is most common after that, powerful and common nat 5s like Vanessa and Ritesh are spread around the elements. He's also viable on triple revenge, as his 1st is obscenely annoying (and doubly so if you're using him on offense semi-frequently to tank, where you're actually in control of whether revenges can go off). He should have at least a revenge set either way. His most common three builds are Spd/HP/HP, HP/CD/HP and HP/HP/HP, but since he's primarily a PVP mon, it really is a question more of usage than what's actually best. The reason for the Spd/HP/HP build is not so much for defbreak uptime as it is for defbreak positioning, it depends on the spds of your most commonly used DPS. If you lean heavily on one in particular and it's a speed demon, it may be very hard to get Jultan faster than them. Since he doesn't scale off spd, it's a lot harder to rationalize jacking his spd up past Theomars or Hwa. That being said, you really want your defbreak speedmatched with your DPS, whether or not it's on defense and auto. On offense, you get out of sync and fucked by Veromos repeatedly cutting in between your hits, or missing holes in immunity, and on defense the same thing happens but the player's further manipulating it ATBing/slowing/stunning.
I've really wanted Jultan, and since he's fairly easy to counter on AD if you're not blindly sailing in (admittedly, unlike some mons, I strongly consider who I bring beforehand because he can really ruin your life if you run in with the wrong team), I'd worry more about his usage on offense. I'd be tempted to triple HP and triple revenge him because I'd most likely use him as a hard light/zerg counter. If I'm bringing a dedicated tank that can also defbreak, they tend to fall into slot 3 of my 4 slots, 1 being a healer, 2 being a cleanse/immunity, 3 being a dedicated tank, offhealer, or other support, ideally with defbreak if it isn't present and easily appliable, and 4 being my DPS (zergy if it's safe, tanky if someone's rogue and they're at risk). Jultan could easily fall into the tanky DPS slot, but the light/zerg counter is a more useful toolkit option. He'd function okay on ADs built like that, still would do some damage on his burst, reflects a lot of damage, hard to get rid of, applies defbreaks, but his best AD build is likely vio/revenge HP/CD/HP, won't be as useful triple HP triple revenge on AD. He's also viable in the rage build you mentioned, but I think it's weaker than violent for Jultan as a DPS. Defbreak on his 1 and the short 3-turn CD pushes him more towards vio than rage to me. On defense it's not even close because of violent's AI proc rate and unpredictability winning fights.
Darion's actually not a tank improvement, less than 1k hp above Bella and like 130 less defense, Bella would take less damage in identical runes. Also doesn't benefit from his own passive, his brother Jubelle is significantly tankier with his silly crit reduction. There's also the matter of his damage on hp/cd/hp vs triple HP and whether he can survive like that. He's a lot scarier, yes, but also more easy to gank, but then he doesn't contribute damage the same way, and really needs violent to do any appreciable DPS. I don't have the violent runes still for Bella, so he's on swift/focus and has just under 26k paperdoll but almost 1400 def because I want hp/hp/def (since Bella is taking hits so often), and it's... noticeable. If you aren't defbroken, def/hp/hp is better than triple HP, I've done the same thing to my Chasun since she's usually tanking for me. Of course, Bella could be silly fast if I rearranged and went Spd/HP/HP and maintained the same substats, just changing my primaries (except the +9spd I lose on my 2, but I don't have spd on 4, so pretend I just gain the 40 spd outright). I'm at 191spd atm, so a spd rune would shove me past 230, which would be... unexpected, I suppose.
The big thing with Darion is he's good on revenge, and while Bella's good with a revenge set, Bella has a Nemesis option depending on what you're doing. Nemesis on healers is a very strong anti-lushen (or zerg in general) deterrent because you increase your likelihood of stealing a turn or at least being able to quickly respond with a heal. It's one of the ways people were designing anti-Lushen defenses, but it helps against more than just Lushen. That's also why it's so important for double Lushens to be like 1 spd apart. The main thing about making a light tank for the purpose of being brought in as a light tank is you rarely see teams with more than a single Veromos or Jubelle or Jultan. My light tank is Groggo because 2 of the 3 most common dark mons on defenses defbreak, and Groggo self-immunities while being very very very resistant to defbreak->gank team ordering. Darion can easily die to that kinda stuff, as can Bella. Yolo Veromos, Bella can handle as well as Darion, and it's a matter of whether Bella's defbreak/sieze/heal+atb is more useful than Darion's group dmg reduction (besides himself) defbreak and atkbreak are more useful, and I think Bella's more useful in most circumstances. I would say Darion's a lower priority, though he's used in some HoHB3 comps to help guard against being gibbed, particularly when the team's lacking defbreak otherwise.
The 3 big wind tanks are Ramagos, Chasun and Ermeda, and 1 is obviously not farmable. Others can through sheer stats, but they are actually built for it. Ramagos because he benefits from being hit, Ermeda because it's a magnet that has an enormous built-in dmg reduction (Ermeda is by FAR the safest of the 3 tanks, just the least self-sufficient by a significant margin), Chasun because she's guaranteed to have heal support and can 100% heal herself very, very easily, through anything besides hard CC, and has innate resistance helping. Fortunately it's very easy to build Ramagos, triple HP and either vampire or just some combo of nemesis/energy/endure runes, it's really a waste of Violent runes to try to mitigate against him getting stuck in CCs or be able to surprise proc clean shots (that's a lot better on ADs, and better is used very loosely there, as Ramagos is not at all scary on ADs once people broaden their toolkits a bit, he's like a Rina in that he's ignorable, except blindly entering with a bad comp might not kill a Rina whereas Ramagos is pretty dicked against 4 mons even if he can kill one).
Chloe tends to be tankyish just because her survival stats come after speed, but Arnold will be a bigger wall. He just doesn't have anything that makes him special tanking besides base stats (11.7k hp + 593def is a very decent combination), though his AE atk break and being able to burstheal are handy. Tanking with him likely means Despair, Violent is more for AD use and I'm very much not a fan of Arnold on ADs. He's very behind the times, I cannot honestly say the last time I've ever come close to losing to one. Damage scaling from atk buffs and defbreaks just goes miles and miles past his extortion damage, and extortion is MUCH better utilized manually. He's way better on offense than defense. I'd go triple HP despair/whatever. I mentioned Chloe as worth working on, just not for tanking. She has very strong defensive stats, provides healing+invinc+immunity, but her best use is being built for speed, and that sometimes means sacrificing other stats at the spd altar. She is nowhere CLOSE to overrated, she's just gimmicky. Show me another mon that enables blindly zerging wings at Guardian level in minutes (I mean for all of them, not minutes per wing). Technically Lushen was responsible for two shifts in the meta (fire heavy and anti-AE-zerg, whether or not the anti-AE is also fire, sometimes they're intentionally not to be Lushen traps), but Chloe is why it works. Go in, be super fast and on will runes, pop immunity+invincibility - which is important, invinc mobs can still be CC'd - watch enemy do nothing as long as you didn't bumble into Chiwu and Praha - and then alpha them on turn 1 when you double Amp. Do this without Chloe and you don't always win. If Bernard or Tyron or Megan or whoever you're bringing to help you with your turns fails in their job, they die. Will runes and Tyron can't freeze (or misses his freeze), all 3 could simply be too slow. Chloe may be slower than another Chloe, but it's hard to be slow enough that she loses to whoever a faster Megan or Bernard or something atb-buffs.
Is her healing throughput good, no, although a 260spd Chloe gets to that 3turn CD heal awfully fast. It's just nothing like Ariel or Praha or Chasun. Is her immunity good, yes in that it's immunity, no in that it PALES compared to the best one, Velajuel. Vela is 3 turn duration on a 4 turn CD that also cleanses and ATBs. Chloe is a 6 turn CD on a 2 turn duration that doesn't cleanse. It's still immunity, so it's still nice, but it's strong because of invincibility. The invinc helps screw over enemy zerg attempts, but it's best used on offense, where you manually determine when you're 100% safe (and you're 100% safe so long as you don't blindly attack dispellers). Since the real endgame is ToA hard and PVP, she's the best nat4 in the game because no other nat 4 affects one or the other so strongly. Baretta carries ToA on normal and hard, normal more on speedy despair and hard more on speedy violent, Chasun goes everywhere, but no one breaks one element of the game so much, and that's how much Chloe enables very, very, VERY fast wing clearing, and that's what changes dynamics as you get into C2, C3, and then especially Guardian. It's not whether you can beat people, it's whether you can quickly so you can keep spending wings to progress. Guardian level, people actually will invest crystals to refresh wings, it's 100 crystals per tier so 3 refreshes of wings that enable you to hit a higher tier STILL nets you crystals + the glory from said fights, and making it into G1 from C3 means you get a L/D nat 3 you may be missing, so there's extra worth in spending crystals there. Plus it's just a matter of dickwaving, only 300 people have to worry about Guardian anyway (until they change that to a %, if they ever do, TBH it's a bit silly with a flexible population to have all those guardian tiers not be a %).
She's not overrated, again, she's just narrow in terms of why she's broken. If you built her hp/hp/defense (which is a more ideal tank build than triple HP, again, though mons that scale off HP like Arnold are in a bit of a bind because of that), she's easily comparable or better to Arnold at it, but you're wasting Chloe's runes like that. You still want her as tanky as possible, but it's perfectly viable to only have 1 Chloe and have her with flat atk or flat def on 4/6 because they had more spd because you're only using her to get the 1st turn and throw up fanatic on offense. 95%+ effectiveness compared to a Chloe with actual defensives in that regard, those games are usually won or lost on the alpha volley. If you try to use her in PVE, then yeah, her real benefit is using fanatic in ToA to help speed up zerg runs, but that's a limited use. If she doesn't feel useful to you, it's because yours is very slow. 200 spd on her is slow, and yours isn't at 200 yet, Chloe is 111 base so a 6 star spd + swift already puts her at 180ish spd and that's with no assumed substats. A blue 6 star rune that hits spd twice has a significant amount, can have 15-16 or so. 15x5 plus that 180 throws her up to 255, and that's assuming blue runes (albeit ones that hit the criteria of having spd and winning two 50/50 rolls). When you get into purple/orange runes that hit spd every time, you get very, very fast. Until you have a team that can basically win if they're allowed to all go together, she isn't as strong. Double Lushen is used because it doesn't care about will/immunity runes and can get atk+crit buffs. Runing for 70% crit is a lot of extra critd substats you have room for, and if your team needed Galleon to atk+defbreak (or just aedefbreak from other mons, but if you scale off atk, then you're missing both atk AND crit buffs), you're still vulnerable to immunity, poorly timed cleanses, will runes if they're slower than your DPS, resists. I can understand her not feeling strong to you based on who you have, but a couple popular variants of the lushen comps for people without 2x Lushen are Chloe/Copper/Copper/Randy and Chloe/Katarina/Katarina/Sieq or Aquila. Additionally, unlike the Lushen or Copper teams, it basically HAS to be Chloe for Katarina, good luck getting Pontos or Laima to AE invinc instead.
Rina and Chloe have absolutely nothing to do with each other. Not being a fan of Chloe is flat wrong, you just don't have a full toolset to use her (although Chloe+Kat+someone in GW is perfectly viable without needing a second copy of her, and anyone can do double Copper if you save the ones you get, I've gotten plenty and I haven't gone for premium packs in a very long time). Epikion priest doesn't matter, what matters is kit, and they're both defined by 1 thing (Rina's passive and fanatic). Why one earth would you say you expect more from a tank than just sitting there and watching the fight. If it's a generic mon that just is absorbing hits as best they can, yes, you want them to do something else. Bella soaking dark hits because I have 3 defensive runes without other things, I'd want more. Bella provides defbreak, ST dispel and an atb heal, so I'm happy. Rina has minor healing, but Rina has directly superior defensive abilities, Rina *IS* providing more than just sitting there. Rina is actively mitigating enormous mounds of damage, and it's implied you're bringing Rina against heavy Wind, so you're completely neutering the threat level you're facing. I'm using a Kernodon, and I built Kernodon for hp/defense ONLY, I care 0 about any other stats, I just want a pure wall. It's not as common to need that vs wind, but I saw a couple people lose to a super zergy double wind DPS in GW that I ran the fuck over because Kernodon wasn't remotely fazed by it. Rina does the same thing. You would want the skillups on the shield, but she would still be usable without them.
Fedora sucks. He would take SO MUCH more damage than Rina or Kernodon. I've had one for at least 6 months, never remotely close to building him, even after the buffs. His base defensives are okay, albeit worse than Chloe, but he doesn't have anything that makes him a tank. He can get that single turn of death ward, but it's kind of assumed you're tanking sustained damage over a prolonged period, so what is he supposed to do those other turns, and it's another of those 2 on / 4 off CDs, and Chloe's fanatic is almost directly superior, especially when she's going to be so, so much faster. When you're picking a specialized tank, you want someone that either 1) wants to be hit, or 2) is good at being hit, and good needs to be more than 'decent base stats' or 'the model is heavily modeled'. Does Fedora bring more to a group than Kernodon, yes, group cleanse+immunity+ward and still can defbreak like the lizard, though neither are reliable, he has a 3 turn CD and Kernodon has crappy % chances. But when you're bringing a tank to counter a team's DPS, you want them to be safe, and the ones that have to sit there and watch the fight tend to be the ones that are specially built to take that beating. The ones that have more options tend to be tradeoffs. Ramagos takes way way WAAAAAAAAAAY more damage than Ermeda, even if you assume no defbuff for Ermeda and assume Ramagos mostly has his on, because 50% reduction is just too much. But then Ramagos can go apeshit and kill someone. Does that mean 1 is always the right answer, no. Zergier a team is, the riskier Ramagos is. 45k hp can die to Perna in one round. My Chasun has almost 1300 base defense and a Perna killed her from full with significant overkill. Ermeda could have potentially lived. My Kernodon has 1670def and ~20khp with +12 runes and they're not particularly good runes, just stuff I had laying around. Double his HP total vs wind, in terms of effective HP. 40k hp and 1670def, base, before towers and defbuffs or anything, with mediocre +12 runes. Imagine +15 with better subs, focusing purely on def/hp, and you increasingly are at the point where violent procs (admittedly rarer on wind DPS than rage) aren't enough to kill, and that type of safety means you took your PVP consistency and shoved it up to basically 100% if you're countercomping that hard.
You're focusing on slot diversity when you're ignoring being so good at 1 specific thing, being a wall, means you CAN'T LOSE. If you bring Rina to a team that literally cannot break her shield, you CAN'T LOSE. What more could you ask for? No monster can reach that level of silliness, but Rina's probably the closest to literally unkillable, followed by the mons that take 50% less damage from an element. Camilla is somewhat comparable, but the way Rina's shield works, she can take a battering from 10 straight rounds a lot better than Camilla, Camilla is much, much more similar to a Kernodon that is more like 50% blanket dmg reduction instead of just wind (it's just likely that only wind is hitting her). She's still impressively tanky, if someone has 2 Camillas (because I'm not a fan of tankmilla if you only have 1, kinda wasting Camilla, who can go very yolo and still be pretty safe, which is an invaluable thing) and builds one super tankmilla, like hp/hp/def, she's... very, very hard to get rid of. She's probably the best all-around tank in the game, though there are cases where she'd die and Rina wouldn't, there are just cases where Rina would die and she wouldn't. The AI isn't smart enough to plan this, and you could build around trying to stop it, but Rina is vulnerable to defbreak and very big hits, and Camilla is specifically built to be strong vs that between 100% crit dmg suppression and shedding debuffs. Camilla and Rina would still be usable interchangeably, but if I got Camilla, it would basically 100% replace Kernodon *if* built tanky (which I wouldn't if I only had 1 copy, again).
Anyway, back to Fedora. His skill set is NOT way better than Rina. Lumi is at least a better option, she can fully heal herself and very strong overall defensives (almost 13k and 700 base) and can skill reset and fully heal (albeit a shitty CD). While you want specialized skills over base stats, having extremely high ones at least helps. She's still not as good at being a pure wall as Kernodon or Rina against wind, and while there's utility in her reset that is a definite reason to bring her against some teams, I can't say I would build a Lumi if I pulled her. That made me check my storage because I wasn't sure I DIDN'T have her. She's fairly pidgeonholed into being brought someplace where 1) you need a water healer and 2) you need a skill reset, and I mean those 2 things together. She's definitely safe against random hits, but if I was making tanks for tanking purposes, I'd go for Rina or Kernodon. If you have her tanking a bunch of elements instead of pure wind, she'd overall probably outdo Kernodon if built completely defensively. Rina, it'd depend on the comp and how they'd be doing the damage.
Tetra is... pretty bad, not sure why you considered her. I have her, instant storage. AE sleep is meh and a 5 turn CD if skilled, shields aren't actually that large (Acasis' shield is given all sorts of attention because it also crit suppresses and people tend to experience it from the perspective of the GB10 giant, who hits for NOTHING compared to a player), and it's only 1 target being dispelled. She's almost inherently going to be built safe against things like untanked Veromoses, but nowhere in the ballpark of being built as a dedicated tank.
Being able to climb into a ranking is a red herring, it means absolutely nothing. I've pushed into guardian just to see the red star (and to practice against harder defenses). You just use wings more than you get hit and boom. If it's midweek, people that don't love PVP and don't have lolzergzergzerg perfect 2x Lushens (or, more specifically, have that kind of a team AND it's good enough to go up against all the teams built specifically to stop assholes from doing it) are pretty inactive. It's kinda painful to use wings at C2+, there's obviously a big change from fighter to C1, but a much bigger change C2-guardian. Teams are built both scarier and more resilient, matches tend to take longer or take more time determining how you're safely countercomping since no one wants to waste wings or, more relevantly, have an embarrassing 'defense success' message in your honor. That's one of the reasons the Lushen teams were created. It's not that they can't win otherwise, it's that it's FASTER, and it's not just because you need to hit faster than being hit in rush hours (and frankly, if you're high enough, you need to be winning on D too, hits would outpace your wing spending even if infinitely refreshing, guardians get hit... a... lot). Your sanity wants the speed. It's why I sit in fighter until fridays or early saturdays and push back up to C2. If I'm in fighter, my AD will push me into mid C1 overnight since people tend to try to list clear and obviously don't know where I belong. Using wings in C2 takes so much longer, I can blindly zerg fighter with a lot of various comps without changing between fights.
Vero/Jultan/Bella/Verde is okay. Vero/Bella/twotankymonsters can mean two different things. Briand does shit damage, Arnold is only dangerous with bad luck where a defbreak aims his extort at a bad time. Both can be annoying with an AD's stupid luck on despairs. Chloe is just defensive, teams using Vero+Bella+Chloe almost don't matter what the 4th is, that means 1 threat and 1 partial (Veromos) threat. Vero/Bella/Darion means you have two defbreaks at 2 different speeds and 2 partial threats, so if the 4th is a tanky DPS that ALSO is some level of a threat, then that's significantly scarier. Violent Darions can easily do 20k in a round, Veromos with enough spd and critd also does surprising damage. Some people have built spd/cd/hp Veromoses that hit like freight trains, it's just that they're super squishy. Think about how hard Theomars hits, and realize all Ifrits have the same skill 1st skill.
You are correct in that very tanky teams are easy to beat. Some people leave the same AD up all week. Tankier teams do better during rush hours in that people don't have time to waste, and if they think your team will take too long, they'll skip it. If someone has enough zerg or they're safe enough (or wing restricted) that they just want to spend some wings for padding or they have more than enough time, it doesn't REALLY take that long to beat tankier teams, even 2-3 rezzer teams. Safer a team is, more wiggle room you have with your comp, which makes each kill faster. That also is why you can fight your way higher than you can maintain, generic tanky defenses suck. Global is a lot easier than Asia in that regard, there are tons of teams in C1 that are just some lazy, shitty overly-defensive nonsense that will NEVER, ever win without obscene luck. However, the squishier and more dangerous your team is, the more likely you're going to be hit, faster games and easier to Lushen (or just flat out zerg other ways). If you don't have immunity, AE defbreakers can be a thing, too, like Chloe/Galleon/whatever. My girlfriend pulled a Teshar, 415% dmg multiplier on an AE doesn't seem THAT crazy until you notice the 1098 atk, so it's more like a 550%+ on a more normal atk level, some of those teams can hit for 25-30k or more on EVERY mon with TWO monsters. It's just killed by bad timing on Vero cleanses or immunity, but Vero is fast, so it's not that uncommon for no immunity buff to mean Vero takes his turn, their mons sit in fanatic, and then defbreak->ae->ae loluded, game is over in about 15 seconds.
Vero/Bella/Jultan/Verde isn't bad, aggressive, 2 defbreaks on 2 elements (and both light/dark so without a light and a dark mon, at least 1 can go literally anywhere, which is the Theomars type of threat you want). Your Verde is the weak link in that he's likely target #1, and while he's on revenge, I don't think he's going to get a chance to revenge, and he's quite slow. It's harder to be fast without the extra boost from swift, yes, but I don't think a 159spd Verde is worth using, he'll just die and push you to 3v4, and he might not even get to attack. Theomars could easily oneshot him and is probably faster. Mine is using ehh runes and he's faster, and mine is atk/cd/atk violent, not on swift or using spd on 2. Very few things die before Verde. I could honestly see Vero/Bella/Jultan/Chloe performing better just because of your Verde's runes, not that Chloe's are good atm, but hers will be easier to improve, getting good violent/revenge runes sucks. Vero/Bella/Jultan/Arnold wouldn't scare me, though it wouldn't be terrible as long as Arnold was just baaaarely slower than Jultan so you could occasionally get that burst->burst going, Vero might line up as he turnlaps them. Draco is great on defenses but he needs really nice runes to shine. He needs to be tanky so he isn't killed but needs to be fast, too. I built mine to AE break for slower mons, so mine is slow atm, and a perfectly reasonable choice for using only on offense (you want your breaks to be the speed of your DPS, so normal rune advice goes out the window), but an AD one wants tanky AND speed. Once he's super tanky and 180-200spd, he's a nightmare whether on despair or violent, so disruptive. Orion, too, different ways.
Those are really your options: Vero/Bella/Jultan + Arnold/Chloe/Draco/Verde, I don't think I'd consider any other mon you have at 5 or 6 with those 3. Strongest would depend on their runes, none are conq-level atm. I think the Verde team is most likely to be attacked but also the most likely to win, Verdehile teams can kinda... 'get away' from you, and then you watch this slew of turns as you start going 'hey, hey, HEY, STOP. OKAY, no, STOP, WHAT THE FUCK." It's like the time I ignored a Rica and that bitch took 7 fucking turns in a row. Stupid OGs, so mediocre and then occasionally RNG out the ass. For Chloe vs Draco, honestly, just changes team dynamics. Chloe potentially stronger in the rush hours, and draco's AE break doesn't matter much with Jultan + Bella both going. He sustains immunity better than her though, he turnprocs a lot. Arnold would be okay, and has the benefit of being the only mon of the 3 you have sitting at 5 (since Verde is already 6 and, regardless, I mean, you're working on him anyway, Verde is god) with that other purpose, the tanky thing. He's not as specialized as some of the others, but there aren't that many specialized fire tanks. Not sure why water has so many. The Neostone Fighter is actually almost in Ramagos territory, just a lot more aggressive, but that's not the same thing as the overly-defensive mons built to try to guarantee safety.
I don't think you'll go wrong choosing any of those 4, but they'll need rune improvements. I don't think Chloe synergizes well with Vero and Bella's implied speeds. At least 2 slower mons tend to function better with her, but a backup heal and the RNG of fanatic help stall. I don't think Draco's as valuable as he otherwise would be either. Arnold/Verde are probably the best you can do atm, but I'm not thrilled with either choice, Verde needs to be super fast to get the team rolling (and still snipe-vulnerable), and Arnold just.. isn't that scary. Arnold will perform better than your Verde in your Verde's current runes though, I think, and you'll have someone you can bring to tank water when you need (depends on team comp, I stalled on making him because if you're using wind, any non-wind can be tanking, there isn't really an anti-water specialist, but sometimes I needed fire specifically, like a water/fire team where I couldn't safely bring wind so I had to bring water/fire so they'd leave my water alone, or water/fire/wind to split their water/fire and still leave my water alone).
There'll be options to improve in the future, it at least should be able to hold C1. If you're curious what I'd do to Veromos/Bella/Jultan/Arnold:
Veromos/Groggo/Theomars/Chasun, and frankly, I'm not thrilled with the Vero choice because of the Bella pointing shit at my Veromos. Other than that, Vero+Jultan smash their heads against Groggo, who sits there immunity-soaking defbreaks and taking negligible damage, Chasun safely draws off fire and she's very safe vs Arnold in case of a stunned round, and Groggo's triple def+vamp and can easily live a round as well, so I'm okay with 1 healer. Theo is free to run wild, no one 'sees' him, Arnold will never hit him unless low hp even if revenge-broken, and endure protects against revenge-defbreaks. Biggest fear by far is the Bella being slower than my Veromos and defbreaking me into a gank. If Bella is faster than my Veromos, and Vero keeps going between him and the other DPS, I basically can't lose. Without Groggo, it's dicier, as Groggo is WAY safer than Darion or Bella or Ahman, who are the only light mons anyone can have besides Teon and whatever RNG provides you a couple times / month. I think it's overall functional enough to work. For AD purposes, this team is scarier with the first 3 on violent, Arnold is a wash. Despair RNG sucks, unexpected extortionts from procs sucks too. Despair from him and Veromos' stomping together can be nasty, and Jultan ST stuns potentially too, might go Despair. Also sucks in that a lot of people like to ride Chasun's ass, and it's pretty easy to rationalize bringing her here to split off the extort and heal through the two healblocks, so you could get real lucky there with Arnold (when he isn't hitting defbroken targets).
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