|
Post by Crystos on Oct 18, 2015 3:18:20 GMT -8
After burning through my Summoning Stones trying to get Chloe I got one on my next MS. I was shocked.
I copied Vakhir's rune build. Swift/Energy spd/hp/hp. I don't have the best runes on her yet. I need to switch things around next rune removal.
My question is, what are the best circumstances to use her?
I see her a lot on arena defense. But I don't have any trouble defeating those teams anymore. I just bring Bella and choose a monster to seize.
I also see her used by YouTubers on AO when they need to protect DDs like Lushen long enough to get their shot off. Does she have any uses?
Thanks
|
|
|
Post by Crystos on Oct 18, 2015 7:28:30 GMT -8
I found this on Reddit: I have often wished I could use a Lushen/Julien combo (since I don't have 2xLushen). Now I'm starting to get excited.
|
|
|
Post by vakhir on Oct 22, 2015 2:44:58 GMT -8
Swift/Will is ideal. She loses too many stats with the Will runes I have, to the point of not being fast/tanky enough to function with how I use her. 237 pre-towers is barely enough for me. I mean, yeah, great, maybe I'm immune before I immune, but now maybe I'm not popping fanatic until it's too late to stop damage intake, and again, mine's already a bit too slow now. 237 feels fast until you hit C3. Will means if you're outsped by a Tyron or something, you can still fanatic, so I just have to play around that, and then it's fine, because technically, after turn 1, my build's better. Will only matters for turn 1, and it's quite rare to actually see speed teams where will runes would be relevant. They're usually relegated to offenses, they're simply too vulnerable to Chloes (whether or not they use their own), as well as AI derping and not using the right buttons to do their jobs. It's also very hard to fit AE dispel into a spd team that actually can kill anything (and still falls victim to 'this asshole better do what I want him to do').
Happens, but rare. If I wasn't using Will, though, I would really prefer Nemesis or something to energy, energy just isn't much of a bonus once rune quality reaches a certain point. I would gladly swap broken if I end up with two runes she could abuse that didn't go to another spdster instead. Plus, again, if you're fast enough, Will does nothing, so Swift/broken is pretty legit if the flexibility is letting her use two very fast runes. Unless she's only supporting wombos (where her stats still occasionally matter, but in many cases she could be a 4* and have flat atk on 4/6 if they had good spd), you really need the tank stats on 4/6, and finding them with good spd subs is why it's hard to get to your safe Swift/Will. It's pretty random happenstance mine's even got the energy set.
Swift is necessary though, I have yet to be impressed with a violent Chloe. It improves her throughput, but greatly shifts how she acts during fights, and the biggest perk is simply throwing your opponent by making the fanatic a bit more unpredictable in terms of timing (which doesn't help you if she isn't on defense), both in terms of violent procs and the fact she's way slower than on swift. Mons being significantly faster/slower than expected can dick you over. Maybe an AE dispeller is around 200 because, I mean, what Chloe is that slow? They're usually 230-270. Boom, some weirdass 195spd Chloe goes after the dispeller. I'm sure that's happened, I've had something similar happen to me against someone with really shitty runes. Everybody was slower than my Dragon, and 3 of the 4 had absolutely NO RIGHT to be that slow. They were runed so poorly I won anyway, but I sure as hell didn't expect it.
Lushen plus defbreak-relevant DPS doesn't combo well, Lushen doesn't play well with others. Either he's not hitting as hard as they are (because they're using a defbreak and his multipliers are low to compensate for the ignore), or they aren't hitting hard enough (if you aren't defbreaking). You can make non-Lushen AEs hit harder than a Lushen's bomb, the difference is Lushen is MUCH easier to use because immunity/will doesn't affect you, just invincibility and nemesis runes. Nemesis ATBing into big heals sometimes interrupts Lushens, and is one of the reasons double Coppers got popular, because they're oneshotting, sniping the two most important targets, and render nemesis useless. Lushen comps can easily die to a single loose bruiser like a Ritesh/Kumar if they fail an initial volley.
The best circumstances to use her on offense is guarding the full yolo comps, her immunity is not nearly as strong as more dedicated immunity buffers. Delphoi's, for example, comes off CD faster and cleanses as well. No one's can beat Velajuel's 4 turn CD with a 3 turn uptime / cleanse / ATBs. She also has remarkably strong hp/def overall for a nat 4, so she'll also safely tank any loose water mons besides Theomars. Not too common besides Chandra, though, rest are supports like Ariel/Praha.
In terms of healing throughput, she can't keep up as well as someone like Chasun or Ariel or Praha, the "real" healers. She's better at healing in GWs than Arenas because AEs weaken the smaller your groups get, and if you pretend 1 of your 3 is invisible to the enemy comp, then her heal hits both damaged mons, and 30-something% and 20ish% if maxed on a 3 turn CD at her 200-whatever spd isn't horrible. Her healing throughput is better on violent when on defense, but I don't really think it's worth building like that. Waste of good violents. As for her presence on arena defenses, if the team is defined by Chloe, it's a very weak defense. You can't program your mons, and even if you could, anyone with AE dispel comes and wrecks the squishes she's guarding. If she's merely part of it, and not something you'd call a Chloe defense, the fact you aren't having trouble is just a fault of the other 3. They may or may not synergize with her. I definitely don't like solo-healing Chloes on ADs, she has too much trouble keeping up. Again, she's a bit better at it in GWs by herself, though. Comps like WindMK/Ritesh/Chasun/Chloe are pretty annoying, especially when the Chloes start hitting 260+ spd. Their fanatics come back at the worst times.
I'm not saying you can't use Lushen/Julien, but when you're breaking the mold and not using another Lushen, there's little reason to intentionally bring double wind, just makes it harder to spam wings blindly. Julien's stun doesn't matter, you are assuming everything is DEAD. If they aren't, you are in deep trouble. His multiplier is quite good for an AE, 155x3, it's just the fact it's double wind. Julie is 80x6 always now if she's full hp, and IIRC you have one. Just look at multipliers on your mons. If you're defbreaking, and your non-Lushen really needs defbreak, I'd suggest not using Lushen at all and using two normal nukers. Lushens build to target 70crit so they can crit buff and cap. Lushen has it easy, he can get atk/crit from the same buffer and he's done. Technically other mons using atk as their scaling need atk/crit/defbreak. No mon does all 3. Best case scenario is Galleon, and you crit cap yourself (or risk being unlucky and losing). Chloe/Galleon/doublenuke, who have both atk buff and defbreak.
Now, that being said, here's one problem - people going in between your mons. Even if you make Galleon, say, 118spd because your nukers are both paired at 117spd, SOMETIMES people will go in between. Fast mons can be fast enough they (individually, or thanks to ATBs) have lapped turn 1 and are closing in on turn 2. If they fill their bar up, it's entirely possible they're fast enough to steal the turn in between your wombo. God forbid that's someone that can strip buffs, but bare minimum, the mon has a chance to violent out. I'm a big fan of Luer, but he ONLY defbreaks, and it can be hard to design a team using him + Chloe. He does ATB when he defbreaks, but nukers tend to be slow as balls since they focus 100% on their atk/crit/cd stats. I'm building a Luer soon to replace my Draco, who's currently paired with my Dragon's speed. My Dragon only benefits from crit buffs because his nuke is hp-based, and it hits so hard I can just grab any AE I want and not worry about buffs for them since they're just cleaning up his 30-40k blast. Luer+buffer+2dps can fail because the enemy's too fast, even if they don't look fast at first blush. Luer's ATB can only help slowass mons so much.
I think Chloe/Galleon is the best overall bet, most nukers scale with atk anyway, just something to keep in mind. I could see someone like Charlotte with ATB as well in her nuke working. Luer/buffer/Charlotte/othernuker makes it more consistent that the nukes will hit together, and helps mitigate nemesis ATBing too. Off the top of my head, I don't know how many nukes have ATB in them, she's the first one I could think of.
Final note, you absolutely get trolled by immunity, unexpected cleanses, and the dreaded will runes on slow mons. Having your defbreak as slow as your DPS helps, but Luer gets KILLED by this since he's meant to be fast to land that ATB before they move.
This is why Tiana's so narrow, yet so amazing. Group ATBs while 100% no-fail removing all enemy buffs so you can freely blast. My dream team is Tiana/Luer/Zerath/unsure. 100% remove everything, 100% accuracy Luer has little chance (though possible) to fail his ae break/ATB, Zerath rains holy vengeance, slot 4 I dunno. Possibly my Charlotte, to be honest, just to re-ATB, and allowing her to be a bit faster than the Dragon instead of building something super tight like the Galleon->doublenuker all being within 1 spd of each other.
|
|
|
Post by vakhir on Oct 22, 2015 2:51:05 GMT -8
Oh, I should mention... I'm not a fan of yoloing GWO, but I use Chloe more than Bella in GWs now. Very often she's simply guarding against what-ifs for spikey turn 1 and 2s. Forget the comp, but a recent fight had me using Theomars/Chloe/Chasun. In the past, a similar comp had me using something like Veromos/Hwa or Kaz/Chasun, but it was safer to bring flat immunity. She doesn't only have to be paired with squishes, in that particular case Theomars was invisible, she was an immunity/offheal for my Chasun. I do have aggressive matchups occasionally, like pairing her with my Dragon and a contingency 3rd and the fight finishing super quickly, but I only do that if it can't fail. Enemy can't dispel, enemy isn't tanky enough to survive whatever damage I bring, etc.
She isn't just a delivery system for AO.
|
|