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Post by Crystos on Nov 26, 2015 11:38:31 GMT -8
We've done a few things already to help educate one another on attacking different GW defenses. Now let's try to break it down into nuggets. I want us to start maintaining a list of specific counters to specific monsters we come up against in guild wars.
In this thread, post a monster you know a good counter for (or want a good counter for) and we will all add our opinions.
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Post by Crystos on Nov 26, 2015 11:44:30 GMT -8
LEO (wind dragon knight).
This guy's main function is limiting everyone's speed to his own. A good counter for this is Verdehile, because of his attack bar increase. With Verde, your team is going much faster than the opposition and he has the element advantage to boot. I credit this tip to Vakhir, who first brought it to the guild's attention.
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Post by sunnysideup on Dec 5, 2015 1:02:40 GMT -8
Any ideas on "Chasun" and these "Monkey kings"? Is it allowed to say:"I despise them!!!!!!
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Post by hazelthorn on Dec 9, 2015 7:17:24 GMT -8
For Chasun, Hwa is an amazing counter.
For monkey kings (at least fire and wind which are the most annoying), you can probably bring Tesarion. Tesarion is really awesome and I don't understand why people usually ignore him. He is a counter to the most annoying monsters in the game (Camilla, Monkey king, Perna, Theomars...) and he can be a decent bruiser when runed SPD/HP/HP.
If you don't have Tesarion and you have issues dealing with MK, I guess you should probably bring a tank and a DPS of opposite elements (like Rina+Hwa for wind MK, Ramagos+water DPS for fire MK). However, people with MK in def usually add another DPS from another element in their lineup so it might not be safe for your DPS. In that case I would suggest to just ignore the MK and bring a team to counter the main threat. For wind MK, a stunner is always good to have in your team. For fire MK, just avoid AOE.
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Post by vakhir on Dec 9, 2015 19:04:56 GMT -8
Chasun - splitting damage. Her AE heal sucks compared to her single target, and she cares more about herself than someone else. If a group is tanky, splitting damage will cause her - at some point - to waste her blossoms in one of two ways. Pretend it's a GW. If 2 people are at half health and one's full, she will use the full health one to heal herself over trying to fix the other person. If everyone's half health, she'll blossom and basically just throw a turn away (though she may strongly ATB herself). If there's someone significantly squishier, then you throw this out the window since you can just gank that person in front of her, doesn't matter that it's Chasun.
Chasun can be weak to ATBing if the team allows Hwa or Baretta to exist, more-so Hwa, and they do better if fast, but that doesn't always work depending on comp. If an enemy DPS can see her (including bruisers), Hwa's unsafe to bring. Veromos or Darion or monkeys or monks can all run her over, and anyone with an AE or revenge can be a problem (especially if a lucky Ritesh AE defense breaks and lets an otherwise-tanked mon see her).
Monkey Kings depend on which one. Water no one uses, he has no special passive, he's just an attacker with decent stats since he's a nat 5. Wind/Fire are used because of their strong passives. For Wind, you have to be even more careful about bringing a squish, bruiser DPS are much better. If he's lucky and doesn't glance, he can still really hurt a fire DPS that gets retaliated, and he's often on revenge too. Immunity isn't a bad idea, because you can get into REAL bad luck and manage to get a chain of retaliation stuns. I tend to kill him very early.
Fire MK is much easier to deal with, since you can flat out ignore him. No reason to power him up unless you plan on ganking him, but I would not try to kill unless you do an HP check. If he's full yolo, then he's still very squishy, but if he's tanky, his damage will suck unless you hit him. Just be careful with AEs like Vero's stomp, especially since he's CC-immune. You can get into trouble if you're tanking him with wind healer since he'll both stun and defbreak, and basically guaranteed to be on violent, but he's not high threat for damage unless yolo (in which case you can gank him). My preferred build for both is hybrid. Neither scale off hp or defense, but hp/critd/atk is a very common build. Full tank means they'll hit for nothing, full yolo means too easy to kill.
People don't ignore Tesarion, it's just that he's useless everywhere except PVP (if someone had all nat 3s, sure, he'd do okay as a ST DPS, but I see no practical reason someone would want him in PVE). It's hard to rationalize pvp 6s if you have PVE content remaining (except ToA hard). Once you've made him, he completely neuters plenty of scary mons, though I don't think some passives are scary enough to warrant his presence. Monkeys, for example, I wouldn't bring Tesarion unless there was another. Camilla same thing unless someone else there's also on passives. Passives like Molly or Leo (if the team is actually built around him, otherwise you can use Leo to your advantage if the person used it poorly and actually WANT Leo alive) or Zeratu are more game-changing. An exception would be if you think someone made a Rina-level Camilla or something, and the comp you'd bring couldn't handle that type of mon (or Rina herself if it's c3+ runed, that's been fotm for people trying to stall for time in arena during rush hours past month or so, just to make people zerging not want to rearrange their team). Most GW Camillas are yolo or hybrids. HP/critd/atk is very common on her, and that's more than killable by a regular DPS without turning off her passive.
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Post by Crystos on Dec 13, 2015 16:04:30 GMT -8
I've been experimenting with Tesarion a lot this week. He is not as strong as I would like. I have built him tanky vio/rev - SPD/DEF (hp sub)/HP. Looking for better runes for him.
Vs Theomars: Works decently. Megan's Toad Poison is only one turn. But I have Chiwu, now, with a two-turn block. So I don't use Tes v Theo much anymore.
Vs Veromos: Taking away Vero's cleanse leaves him a shadow of himself. But he is so fast it doesn't last long. Keeping him stunned is better, if you can do it.
Vs wind and fire MKs: I like using him against them. Mei Hou Wang has stun immunity. So he can be a pain. But I don't see him that much in PvP. The wind one, though. You pretty much have to kill him first. But teams are built such that you can't do that. If there is a Briand/Bella combo, for instance, how you gonna kill MK first? Or if there is a Khali. The wind MK is put in there to distract you from the real threat. So having a Tes in your lineup can be a good counter.
Vs Verdhile: I like this idea a lot. Just like I like the v Veros idea. But same problem. Vero and Verde are so fast. The oblivon debuff doesn't always last long enough to kill them. And tanky Tes depletes your overall DPS.
Vs Darion is a good one. But Darion usually has Veros in the lineup. So Oblivion gets wiped right away. Makes me wish for a second Tes sometimes.
Vs Camilla: I have old, painful memories of Camilla beating me 1-vs-4 in arena. So I love bringing a Tesarion and just melting her. Feels so good. But it only works about half the time. So I don't recommend it. Not unless your Tes is REALLY TANKY.
Conclusion: Tesarion works really well with a slow debuff. I have done well using him with Hwa sometimes, for example.
I am still discovering uses for him. I think he is probably worth god runes. But I'm always scared when bringing him. If Oblivion doesn't land or the target procs out of it then I usually lose. Because each slot is precious and that is almost all Tes brings.
P.S. Tes vs Tes is hilarious. Make sure yours goes first or you have something windy in the lineup.
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